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<blockquote data-quote="Cadence" data-source="post: 6041446" data-attributes="member: 6701124"><p>In 1e and 2e the players and DMs are not bound by the rules in the same way. For the DM, fudging and altering things on the fly is RAW by the DMG:<p style="margin-left: 20px">1e: You do have the right to overrule the dice at any time if there is a particular course of events you wold like to have occur. In making such a decision you should never seriously harm the party or a non-player character with your actions.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can rule that the player, instead of dying is knocked unconscious, loses a limb, is blinded in one eye or invoke any other reasonably severe penalty that still takes into account what the monster has done. It is very demoralizing to the players to lose a cared-for player character when they have played well. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The one die roll that you should NEVER tamper with is the SYSTEM SHOCK ROLL to be raised from the dead.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Rather than spoil such an otherwise enjoyable time, omit the wandering monsters indicated by the die.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You may assign modifiers to any saving throw as you see fit, always keeping in mind game balance.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2e: Good judgement and story considerations are more important than slavish devotion to procedure.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Fixing things in play... have the monsters miss on attacks when they actually hit;... have more monsters of the same or more powerful type appear on the scene...</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The DM can start with nothing more than an idea of what he wants an NPC to be like and then ad lib the personality and description during the course of play... However the DM who does this has to be careful to be consistent.</p> <p style="margin-left: 20px"></p><p>For the non-DM player, I've never seen anything that makes altering die rolls anything but cheating.</p><p></p><p>I think the DM does explicitly have that authority (see quotes above), but I'm guessing we both agree on what would happen if the DM resorts to it too often -- a bunch of players who find little value in playing. What constitutes "too often" seems likely to depend on the particular group of players.</p><p></p><p>I completely understand that. Based on various threads here, I'm thinking of adding the 4e skill challenge framework to my Pathfinder repertoire. What's your favorite description for implementing it well? Are there any in the published books that are reasonable (I loathed the one in the DMG), or are the things on the various threads here better?</p><p></p><p>Only if the Medusa would have kept it... But I think her trustworthiness is something that the DM should have decided on in advance so the characters could use sense motive (or whatnot) reliably.</p><p></p><p>I see where you're coming from. I just don't want it to in a straight-jacket when I've miss-planned something.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6041446, member: 6701124"] In 1e and 2e the players and DMs are not bound by the rules in the same way. For the DM, fudging and altering things on the fly is RAW by the DMG:[INDENT]1e: You do have the right to overrule the dice at any time if there is a particular course of events you wold like to have occur. In making such a decision you should never seriously harm the party or a non-player character with your actions. You can rule that the player, instead of dying is knocked unconscious, loses a limb, is blinded in one eye or invoke any other reasonably severe penalty that still takes into account what the monster has done. It is very demoralizing to the players to lose a cared-for player character when they have played well. The one die roll that you should NEVER tamper with is the SYSTEM SHOCK ROLL to be raised from the dead. Rather than spoil such an otherwise enjoyable time, omit the wandering monsters indicated by the die. You may assign modifiers to any saving throw as you see fit, always keeping in mind game balance. 2e: Good judgement and story considerations are more important than slavish devotion to procedure. Fixing things in play... have the monsters miss on attacks when they actually hit;... have more monsters of the same or more powerful type appear on the scene... The DM can start with nothing more than an idea of what he wants an NPC to be like and then ad lib the personality and description during the course of play... However the DM who does this has to be careful to be consistent. [/INDENT]For the non-DM player, I've never seen anything that makes altering die rolls anything but cheating. I think the DM does explicitly have that authority (see quotes above), but I'm guessing we both agree on what would happen if the DM resorts to it too often -- a bunch of players who find little value in playing. What constitutes "too often" seems likely to depend on the particular group of players. I completely understand that. Based on various threads here, I'm thinking of adding the 4e skill challenge framework to my Pathfinder repertoire. What's your favorite description for implementing it well? Are there any in the published books that are reasonable (I loathed the one in the DMG), or are the things on the various threads here better? Only if the Medusa would have kept it... But I think her trustworthiness is something that the DM should have decided on in advance so the characters could use sense motive (or whatnot) reliably. I see where you're coming from. I just don't want it to in a straight-jacket when I've miss-planned something. [/QUOTE]
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