Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
"Rules: Saiyans 3.5" by Anubis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 2723029" data-attributes="member: 8461"><p>Some questions about this otherwise-excellent formatting.</p><p></p><p></p><p></p><p>Why call it "giant form" since a saiyan's normal form looks almost exactly like a human? For that matter, why use the giant type? Monstrous humanoid seems better, since they get BAB equal to their hit dice that way.</p><p></p><p></p><p></p><p>I'd recommend having this mimic the rules for removing the head of a hydra, save for the tail having maybe 1/10 the saiyan's total hit points.</p><p></p><p></p><p></p><p>Just curious, where can I find more on this?</p><p></p><p>Also, I'd recommend that you make Knowledge (ki) a class skill for saiyans as a race, since they seem naturally inclined towards it.</p><p></p><p>I'd also recommend adding a racial ability to saiyans that their BAB and saves for class levels do NOT use the epic class progression, but instead accumulate normally for the class even after they gain 20 hit dice/levels. You may want this to only apply to saiyans and half-saiyans.</p><p></p><p></p><p></p><p>I'd recommend having variants of this feat for 2nd-Grade Super Saiyan, Ultra Super Saiyan, and Super Saiyan 2. The reasoning here is that, although the anime/manga shows Goku and Gohan being able to remain as Super Saiyans normally for long periods of time, logic dictates that would be applied to the aforementioned states also.</p><p></p><p>2nd-Grade and Ultra are just variations of the first transformation; sacrificing speed for power - if you can sustain the first transformation indefinately, you should be able to for them also. Likewise, Goku explains that Super Saiyan 3 generates so much power it can't be held longer than thirty minutes...this seems to imply that Super Saiyan 2, like Super Saiyan 1, can be indefinately held.</p><p></p><p></p><p></p><p>It seems odd that Enhance Ki does "only" 20 points of nonlethal damage when the feat it's comparing itself to does 1d6 nonlethal damage.</p><p></p><p>Also, while I understand that nonlethal damage here is being used to mimic how ki can be used up in battle, the nonlethal damage values here seem excessively high. Given that a character with nonlethal damage falls unconscious when they equal or exceed his current hit points, this means that a saiyan will virtually always end a battle unconscious against foes of relatively equal (or greater) power. Given the large "death's door" range, this means that they'll rather easily be exceptionally vulnerable to just being whacked while unconscious down to the bottom of their hit points, and then hit with a coup de grace or <em>death knell</em>.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2723029, member: 8461"] Some questions about this otherwise-excellent formatting. Why call it "giant form" since a saiyan's normal form looks almost exactly like a human? For that matter, why use the giant type? Monstrous humanoid seems better, since they get BAB equal to their hit dice that way. I'd recommend having this mimic the rules for removing the head of a hydra, save for the tail having maybe 1/10 the saiyan's total hit points. Just curious, where can I find more on this? Also, I'd recommend that you make Knowledge (ki) a class skill for saiyans as a race, since they seem naturally inclined towards it. I'd also recommend adding a racial ability to saiyans that their BAB and saves for class levels do NOT use the epic class progression, but instead accumulate normally for the class even after they gain 20 hit dice/levels. You may want this to only apply to saiyans and half-saiyans. I'd recommend having variants of this feat for 2nd-Grade Super Saiyan, Ultra Super Saiyan, and Super Saiyan 2. The reasoning here is that, although the anime/manga shows Goku and Gohan being able to remain as Super Saiyans normally for long periods of time, logic dictates that would be applied to the aforementioned states also. 2nd-Grade and Ultra are just variations of the first transformation; sacrificing speed for power - if you can sustain the first transformation indefinately, you should be able to for them also. Likewise, Goku explains that Super Saiyan 3 generates so much power it can't be held longer than thirty minutes...this seems to imply that Super Saiyan 2, like Super Saiyan 1, can be indefinately held. It seems odd that Enhance Ki does "only" 20 points of nonlethal damage when the feat it's comparing itself to does 1d6 nonlethal damage. Also, while I understand that nonlethal damage here is being used to mimic how ki can be used up in battle, the nonlethal damage values here seem excessively high. Given that a character with nonlethal damage falls unconscious when they equal or exceed his current hit points, this means that a saiyan will virtually always end a battle unconscious against foes of relatively equal (or greater) power. Given the large "death's door" range, this means that they'll rather easily be exceptionally vulnerable to just being whacked while unconscious down to the bottom of their hit points, and then hit with a coup de grace or [i]death knell[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
"Rules: Saiyans 3.5" by Anubis
Top