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"Rules: Saiyans" by Anubis
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<blockquote data-quote="Witness" data-source="post: 372813" data-attributes="member: 1500"><p>I think your saiyan race is WAY too powerful. Just curious, but what would be their ECL? Probably too high to make them useful as player characters. The basic problem that I see is that you are creating a race that accounts for all the cool powers and abilities possesed by characters of the Saiyan race. All the powers and abilities possesed by Gohu, and Vegita were due to the fact that they were powerful WARRIORS not just that they were Saiyans(all though that had alot to due with it.) For this reason I don't think you should give them Monk class abilities.</p><p></p><p></p><p>You should use Raditz, (Goku's brother, and the first and weakest Saiyan encountered) or a very young Goku as a basis for a Saiyan race. Vegita, Nappa, and adult Goku are just too powerful to use as a basis for a balanced race. Goku as a child is far stronger and faster than the average human. This translates into at least a +4 bonus to Strength and Dex and a bonus to base speed. Additionally, his Ki was stronger than average. Thats a bonus to Wisdom (or whatever one would use to simulate Ki in D20) but not a bonus to Wisdom skills as he wasn't necessarily more perceptive. He was also tougher, so he gets a natural AC bonus, a bonus to CON, and two or three extra hit dice. None of the Saiyans were particularly smart, so they get at least a -2 to Int.</p><p></p><p>Your rules for Oozaru seem pretty good, but I would change it so its more similar to changing shape using lycanthrope (ie involuntary changes, and a skill that allows one to take some control over the change).</p><p></p><p>As for the rules for Saiyans becoming more powerful after a brush with death, I would leave it out or change the power so the bonuses granted are only temporary. The way the rules are now, it is too easy for a player to do just what Vejita tried to do, bring themeselves do the brink of death, and have themselves healed so they are stronger and more powerful. Sure this doesn't fit with the way Saiyans are presented by Toriyama, but in DBZ, they are by far the most powerful race and most powerful characters in the whole series. Even without this ability they literally tower over all other races.</p><p></p><p>Bottom line, if what you were aiming for is a race of supermen, any one of which is capable of wiping out life on a whole planet, your Saiyan race as written is fine. If however, you want a somewhat over balanced race thats not campaign breaking and your not too afraid to let your players use, see above.</p></blockquote><p></p>
[QUOTE="Witness, post: 372813, member: 1500"] I think your saiyan race is WAY too powerful. Just curious, but what would be their ECL? Probably too high to make them useful as player characters. The basic problem that I see is that you are creating a race that accounts for all the cool powers and abilities possesed by characters of the Saiyan race. All the powers and abilities possesed by Gohu, and Vegita were due to the fact that they were powerful WARRIORS not just that they were Saiyans(all though that had alot to due with it.) For this reason I don't think you should give them Monk class abilities. You should use Raditz, (Goku's brother, and the first and weakest Saiyan encountered) or a very young Goku as a basis for a Saiyan race. Vegita, Nappa, and adult Goku are just too powerful to use as a basis for a balanced race. Goku as a child is far stronger and faster than the average human. This translates into at least a +4 bonus to Strength and Dex and a bonus to base speed. Additionally, his Ki was stronger than average. Thats a bonus to Wisdom (or whatever one would use to simulate Ki in D20) but not a bonus to Wisdom skills as he wasn't necessarily more perceptive. He was also tougher, so he gets a natural AC bonus, a bonus to CON, and two or three extra hit dice. None of the Saiyans were particularly smart, so they get at least a -2 to Int. Your rules for Oozaru seem pretty good, but I would change it so its more similar to changing shape using lycanthrope (ie involuntary changes, and a skill that allows one to take some control over the change). As for the rules for Saiyans becoming more powerful after a brush with death, I would leave it out or change the power so the bonuses granted are only temporary. The way the rules are now, it is too easy for a player to do just what Vejita tried to do, bring themeselves do the brink of death, and have themselves healed so they are stronger and more powerful. Sure this doesn't fit with the way Saiyans are presented by Toriyama, but in DBZ, they are by far the most powerful race and most powerful characters in the whole series. Even without this ability they literally tower over all other races. Bottom line, if what you were aiming for is a race of supermen, any one of which is capable of wiping out life on a whole planet, your Saiyan race as written is fine. If however, you want a somewhat over balanced race thats not campaign breaking and your not too afraid to let your players use, see above. [/QUOTE]
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