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<blockquote data-quote="amerigoV" data-source="post: 6289127"><p>Savage Worlds hits on all of those for me. Sometimes it gets tagged as a rules light game but its not, its just lighter than D&D/Pathfinder. Its tagline is Fast, Furious, and Fun and all the design of the rules align to that goal. Even after playing 4 or so years now the elegance and Rules-Satisfying aspects continue to surprise and please me. </p><p></p><p></p><p></p><p>I will comment on the No Urge to Houserule - There are a lot new Savages that have the urge to change the core of the system (you see them pop up on Pinnacle's boards). Its really due to them coming from something like D&D/Pathfinder - SW does things in subtly different ways that people want to "correct". Of course, after you play it for awhile you see why its done that way (and it turns out for that system, its a much better way - but that is not to say D&D/Pathfinder's ways are not good within their own system framework). So inevitably we Savage veterans have to settle the newcomers down until they play it for awhile before they start tinkering*</p><p></p><p>* you are certainly encourage to modify the system to fit the genre / style of game you want to play. This is separate from "this system handles this situation wrong" type houserules. </p><p></p><p></p><p></p><p></p><p>Well, if you are a perfectionist, I guess you are doomed to live the life of disappointment. Is Savage Worlds perfect? No, its has its flaws and challenging points. You can go to the One-True-System thread from a couple of months back and see the back and forth there. But for my group and especially for me, it really does hit on all cylinders.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6289127"] Savage Worlds hits on all of those for me. Sometimes it gets tagged as a rules light game but its not, its just lighter than D&D/Pathfinder. Its tagline is Fast, Furious, and Fun and all the design of the rules align to that goal. Even after playing 4 or so years now the elegance and Rules-Satisfying aspects continue to surprise and please me. I will comment on the No Urge to Houserule - There are a lot new Savages that have the urge to change the core of the system (you see them pop up on Pinnacle's boards). Its really due to them coming from something like D&D/Pathfinder - SW does things in subtly different ways that people want to "correct". Of course, after you play it for awhile you see why its done that way (and it turns out for that system, its a much better way - but that is not to say D&D/Pathfinder's ways are not good within their own system framework). So inevitably we Savage veterans have to settle the newcomers down until they play it for awhile before they start tinkering* * you are certainly encourage to modify the system to fit the genre / style of game you want to play. This is separate from "this system handles this situation wrong" type houserules. Well, if you are a perfectionist, I guess you are doomed to live the life of disappointment. Is Savage Worlds perfect? No, its has its flaws and challenging points. You can go to the One-True-System thread from a couple of months back and see the back and forth there. But for my group and especially for me, it really does hit on all cylinders. [/QUOTE]
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