Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Rules-Satisfying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6289193" data-attributes="member: 87792"><p>I've never found a rules system that does exactly what I want for all RPGs I want to run because that's impossible. To be rules satisfying for something the game needs to focus on that thing. On the other hand there are a number of games I play that I consider fit all the criteria or at least only very slightly miss them. All of the games I can think of that fit came out no earlier than 2009. In approximate descending order of popularity (I'm not sure about #2 and 3):</p><p></p><p><a href="http://www.evilhat.com/home/fate-core-downloads/" target="_blank">Fate Core/Fate Accelerated</a>. There's a reason that Fate is lying behind only D&D on the Hot Games Tracker, and Fate Core is the most elegant of them all and keyed to pulp action for larger than life characters. Powerful, flexible, simple, and delivers exactly the experience it promises.</p><p></p><p><a href="http://www.bullypulpitgames.com/games/fiasco/" target="_blank">Fiasco</a>. I'm never sure whether this is an RPG or a collaborative storytelling game. Either way it can have 3-5 vaguely creative people create a Cohen Brothers movie in about the time it takes to watch one.</p><p></p><p><a href="http://rpg.drivethrustuff.com/product/117419/Cortex-Plus-Hackers-Guide" target="_blank">Cortex+</a> (or at least all four games in the line: <a href="http://www.amazon.com/Smallville-Roleplaying-Game-Cam-Banks/dp/1931567891/ref=sr_1_1?s=books&ie=UTF8&qid=1397663938&sr=1-1&keywords=smallville+rpg" target="_blank">Smallville</a> (OOP), <a href="http://rpg.drivethrustuff.com/product/85727/Leverage-Roleplaying-Game" target="_blank">Leverage</a>, <a href="http://www.amazon.com/Marvel-Heroic-Roleplay-Basic-Game/dp/1936685167" target="_blank">Marvel Heroic Roleplaying</a> (OOP), <a href="http://rpg.drivethrustuff.com/product/128012/Firefly-RolePlaying-Game-Corebook" target="_blank">Firefly</a>). Cortex+ is a definite cousin of Fate and is much woolier, swingier, and more chaotic (and uses polyhedral dice) but has the same elegance of mechanics, rules that if you push them will fit onto a side, and characters that tell you all you need to know. All four Cortex+ games are very different because they reflect different shows. Smallville is tangled emotional drama, Leverage competence porn and con artistry, Marvel Heroic comic book physics, and Firefly entertaining fish out of water/incompetence.</p><p></p><p><a href="http://apocalypse-world.com/" target="_blank">Apocalypse World</a>. How to sum up Apocalypse World other than it's roleplaying in a normally Mad Max style post apocalyptic setting; the <a href="http://apocalypse-world.com/AW-basicplaybooks-legal.pdf" target="_blank">character classes</a> are extremely evocative, and the moves used for task resolution point you straight and hard at the fiction (there are also a very limited number of them). The MC is told not to prepare in advance. Simple rules, unified task resolution, very evocative characters. There is a "Just one part" here, however - the Hx value between two given PCs resets to 0 when it hits +4 (and you gain experience).</p><p></p><p><a href="http://buriedwithoutceremony.com/monsterhearts/" target="_blank">Monsterhearts</a>. Apocalypse World has a lot of hacks of it - I've even written a few myself (none of the hacks I've seen use Hx). Monsterhearts is the best of them even if the premise sounds ridiculous. Teenage Monsters in the style of Twilight or Teen Wolf. It's a game about personal horror and being a monster not in control of yourself in a way the WoD could only dream of. It's also a game about growing up and overcoming your limitations, turning your weaknesses into strengths.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6289193, member: 87792"] I've never found a rules system that does exactly what I want for all RPGs I want to run because that's impossible. To be rules satisfying for something the game needs to focus on that thing. On the other hand there are a number of games I play that I consider fit all the criteria or at least only very slightly miss them. All of the games I can think of that fit came out no earlier than 2009. In approximate descending order of popularity (I'm not sure about #2 and 3): [URL="http://www.evilhat.com/home/fate-core-downloads/"]Fate Core/Fate Accelerated[/URL]. There's a reason that Fate is lying behind only D&D on the Hot Games Tracker, and Fate Core is the most elegant of them all and keyed to pulp action for larger than life characters. Powerful, flexible, simple, and delivers exactly the experience it promises. [URL="http://www.bullypulpitgames.com/games/fiasco/"]Fiasco[/URL]. I'm never sure whether this is an RPG or a collaborative storytelling game. Either way it can have 3-5 vaguely creative people create a Cohen Brothers movie in about the time it takes to watch one. [URL="http://rpg.drivethrustuff.com/product/117419/Cortex-Plus-Hackers-Guide"]Cortex+[/URL] (or at least all four games in the line: [URL="http://www.amazon.com/Smallville-Roleplaying-Game-Cam-Banks/dp/1931567891/ref=sr_1_1?s=books&ie=UTF8&qid=1397663938&sr=1-1&keywords=smallville+rpg"]Smallville[/URL] (OOP), [URL="http://rpg.drivethrustuff.com/product/85727/Leverage-Roleplaying-Game"]Leverage[/URL], [URL="http://www.amazon.com/Marvel-Heroic-Roleplay-Basic-Game/dp/1936685167"]Marvel Heroic Roleplaying[/URL] (OOP), [URL="http://rpg.drivethrustuff.com/product/128012/Firefly-RolePlaying-Game-Corebook"]Firefly[/URL]). Cortex+ is a definite cousin of Fate and is much woolier, swingier, and more chaotic (and uses polyhedral dice) but has the same elegance of mechanics, rules that if you push them will fit onto a side, and characters that tell you all you need to know. All four Cortex+ games are very different because they reflect different shows. Smallville is tangled emotional drama, Leverage competence porn and con artistry, Marvel Heroic comic book physics, and Firefly entertaining fish out of water/incompetence. [URL="http://apocalypse-world.com/"]Apocalypse World[/URL]. How to sum up Apocalypse World other than it's roleplaying in a normally Mad Max style post apocalyptic setting; the [URL="http://apocalypse-world.com/AW-basicplaybooks-legal.pdf"]character classes[/URL] are extremely evocative, and the moves used for task resolution point you straight and hard at the fiction (there are also a very limited number of them). The MC is told not to prepare in advance. Simple rules, unified task resolution, very evocative characters. There is a "Just one part" here, however - the Hx value between two given PCs resets to 0 when it hits +4 (and you gain experience). [URL="http://buriedwithoutceremony.com/monsterhearts/"]Monsterhearts[/URL]. Apocalypse World has a lot of hacks of it - I've even written a few myself (none of the hacks I've seen use Hx). Monsterhearts is the best of them even if the premise sounds ridiculous. Teenage Monsters in the style of Twilight or Teen Wolf. It's a game about personal horror and being a monster not in control of yourself in a way the WoD could only dream of. It's also a game about growing up and overcoming your limitations, turning your weaknesses into strengths. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules-Satisfying
Top