Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Rules-Satisfying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Avaru" data-source="post: 6290374" data-attributes="member: 6775911"><p>"Rules light" is truly scary. I like narrative stuff, but that does not mean I have to deal with vague rules. I actually try avoiding it because I really dislike discussions on the table which arise from "light" rules. Sure, having to check at ten different pages for modifiers is in no way better, but there IS something inbetween.</p><p></p><p>What's also important to consider about the "weight" of rules is how familiar everyone is with them. If your players spend time with a system, they get faster. They even might specialize so you can put away the books and just ask around. </p><p></p><p></p><p></p><p>This. Though I have to say, being GM in many systems over the last years taught me many existing systems can be bent and changed to achieve the op's "Rules-Satisfying" feeling. Just tell your players to ignore certain things and most importantly: get them to roll BEFORE they check absolutely everything. If there's a combat situation and your character is not sure if he can hit the target because of 13 modifiers but has a good feeling that he will, just let him roll. If it's a terrible roll, it's most likely a miss, so no need to go over all the rules. If it's a great roll, the opposite applies.</p></blockquote><p></p>
[QUOTE="Avaru, post: 6290374, member: 6775911"] "Rules light" is truly scary. I like narrative stuff, but that does not mean I have to deal with vague rules. I actually try avoiding it because I really dislike discussions on the table which arise from "light" rules. Sure, having to check at ten different pages for modifiers is in no way better, but there IS something inbetween. What's also important to consider about the "weight" of rules is how familiar everyone is with them. If your players spend time with a system, they get faster. They even might specialize so you can put away the books and just ask around. This. Though I have to say, being GM in many systems over the last years taught me many existing systems can be bent and changed to achieve the op's "Rules-Satisfying" feeling. Just tell your players to ignore certain things and most importantly: get them to roll BEFORE they check absolutely everything. If there's a combat situation and your character is not sure if he can hit the target because of 13 modifiers but has a good feeling that he will, just let him roll. If it's a terrible roll, it's most likely a miss, so no need to go over all the rules. If it's a great roll, the opposite applies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules-Satisfying
Top