Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Rules-Satisfying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6291997" data-attributes="member: 87792"><p>The GM is not the game. The game is a mix of the GM, the players, the rules being used, and the local social contract. Few GMs are system-independent - and I wouldn't want to be because it means that I'm not using what the game brings.</p><p></p><p>As for games with elegant rules (I'm using my term just in case I've misunderstood), in my experience their biggest plus is that they allow me to run game styles I simply couldn't in other systems - and run games well I wouldn't do well. They are also games I find much more inspiring than rules heavy or even orthodox rules light games.</p><p></p><p>To use one example with my experience of Feng Shui and D&D I thought I couldn't run gonzo games. My games just aren't. Then I tried running Marvel Heroic with a gonzo aesthetic. It worked! Stunting insanity and things going wrong at relevant times in relevant ways. </p><p></p><p>On the downside there's no game with elegant rules I've run yet I'd want to run for more than half a dozen sessions. But in those half dozen sessions, the games have always been more intense, more inspiring, and had better roleplaying than a non-elegant game could manage in a dozen. (There will also be fewer rules questions and looking things up in those half dozen sessions than there would be in D&D or GURPS in three - even if the elegant rules game is entirely new to the players).</p><p></p><p>Elegant games aren't just about simplifying rules (although they do, with all the advantages that brings). They are games that add spice, flavour, and tone and invite everyone to join in. (The blandest of them I know is Fate Core, which is pretty trad in most ways - and even that is inviting everyone to say what is important by means of aspects and showing the DM where the targets to pitch to that the players want are).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6291997, member: 87792"] The GM is not the game. The game is a mix of the GM, the players, the rules being used, and the local social contract. Few GMs are system-independent - and I wouldn't want to be because it means that I'm not using what the game brings. As for games with elegant rules (I'm using my term just in case I've misunderstood), in my experience their biggest plus is that they allow me to run game styles I simply couldn't in other systems - and run games well I wouldn't do well. They are also games I find much more inspiring than rules heavy or even orthodox rules light games. To use one example with my experience of Feng Shui and D&D I thought I couldn't run gonzo games. My games just aren't. Then I tried running Marvel Heroic with a gonzo aesthetic. It worked! Stunting insanity and things going wrong at relevant times in relevant ways. On the downside there's no game with elegant rules I've run yet I'd want to run for more than half a dozen sessions. But in those half dozen sessions, the games have always been more intense, more inspiring, and had better roleplaying than a non-elegant game could manage in a dozen. (There will also be fewer rules questions and looking things up in those half dozen sessions than there would be in D&D or GURPS in three - even if the elegant rules game is entirely new to the players). Elegant games aren't just about simplifying rules (although they do, with all the advantages that brings). They are games that add spice, flavour, and tone and invite everyone to join in. (The blandest of them I know is Fate Core, which is pretty trad in most ways - and even that is inviting everyone to say what is important by means of aspects and showing the DM where the targets to pitch to that the players want are). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules-Satisfying
Top