Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rules system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="marli" data-source="post: 5896056" data-attributes="member: 86402"><p>a few good points.</p><p>first let me clarify the confusions</p><p></p><p>correct.</p><p></p><p>yes...</p><p>stun stacks but does not cause wounds.</p><p>wounds stack, and when maxed out causes maiming</p><p>maiming stack and causes unconcious.</p><p>more maiming causes death.</p><p>wounds are like hp in adnd, just numbers on the path death</p><p>maiming is a lot more damaging, affecting your abilitys.</p><p></p><p>I mean this to be reply to both posts.</p><p>I've struggled with this issue of complexity vs speed and i believe I have a viable system.</p><p>Yes the numbers issue does apply more in D% but I intend as that modifiers are applied to the target you are rolling againts, it will allow player to precalc those numbers BEFORE they roll meaning some can be calculated before combat, some in other players turns, I am attempting to move any and all maths to this side of the roll.</p><p>the single roll is on effect two rolls, the dice not only effects "To Hit" it also effects "To Wound".</p><p>the granularity is needed for this more than anything.</p><p>Rolemaster seems to do all the maths after the roll, the oppisite of what I want.</p><p>also my wound system is unintentionally close(wound=concusion,maim=crit) great minds think alike???</p><p></p><p></p><p>no, your damage is defined by your weapon or attack, swords are in the above example "wound". If you attacked with a sword and hit you would by default deal a single wound.</p><p>If you attacked by punching you would by default stun your opponent.</p></blockquote><p></p>
[QUOTE="marli, post: 5896056, member: 86402"] a few good points. first let me clarify the confusions correct. yes... stun stacks but does not cause wounds. wounds stack, and when maxed out causes maiming maiming stack and causes unconcious. more maiming causes death. wounds are like hp in adnd, just numbers on the path death maiming is a lot more damaging, affecting your abilitys. I mean this to be reply to both posts. I've struggled with this issue of complexity vs speed and i believe I have a viable system. Yes the numbers issue does apply more in D% but I intend as that modifiers are applied to the target you are rolling againts, it will allow player to precalc those numbers BEFORE they roll meaning some can be calculated before combat, some in other players turns, I am attempting to move any and all maths to this side of the roll. the single roll is on effect two rolls, the dice not only effects "To Hit" it also effects "To Wound". the granularity is needed for this more than anything. Rolemaster seems to do all the maths after the roll, the oppisite of what I want. also my wound system is unintentionally close(wound=concusion,maim=crit) great minds think alike??? no, your damage is defined by your weapon or attack, swords are in the above example "wound". If you attacked with a sword and hit you would by default deal a single wound. If you attacked by punching you would by default stun your opponent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules system
Top