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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rules that are kinda cool but everyone forgot
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<blockquote data-quote="aco175" data-source="post: 9873513" data-attributes="member: 27385"><p>Saw a video this morning about Basic/1e and level limits. Demi-humans such as elves and dwarves had cool powers such as poison save bonus or dark vision at the expense of capping out at a level such as 12, where humans could go on to max out at 50 or whatever the edition you were playing. The point was to trade early goodies as an elf or something or take the long plan of being able to get to high levels and leave the others behind. This made for a human dominated world the author was saying that Gygax was looking for. You might become the best halfling around and cap out at level 8, but the humans are now 15 and you might die rather easy if you still are hanging around with them. It also had points for a short game only going to level 5-7 and then it would not matter.</p><p></p><p>It was interesting and made me think of the newer editions that moved away from that. I remember that I liked halflings and dwarves and only getting to a certain level was frustrating as a kid. Things moved away from this with expansions into clerics for any race and then eventually anyone can be anything. Then the game needed to make humans more powerful to get something the other were getting from racial benefits. Not sure if we should have something, but most of my games do not go above 12-13th level so it might not matter .</p></blockquote><p></p>
[QUOTE="aco175, post: 9873513, member: 27385"] Saw a video this morning about Basic/1e and level limits. Demi-humans such as elves and dwarves had cool powers such as poison save bonus or dark vision at the expense of capping out at a level such as 12, where humans could go on to max out at 50 or whatever the edition you were playing. The point was to trade early goodies as an elf or something or take the long plan of being able to get to high levels and leave the others behind. This made for a human dominated world the author was saying that Gygax was looking for. You might become the best halfling around and cap out at level 8, but the humans are now 15 and you might die rather easy if you still are hanging around with them. It also had points for a short game only going to level 5-7 and then it would not matter. It was interesting and made me think of the newer editions that moved away from that. I remember that I liked halflings and dwarves and only getting to a certain level was frustrating as a kid. Things moved away from this with expansions into clerics for any race and then eventually anyone can be anything. Then the game needed to make humans more powerful to get something the other were getting from racial benefits. Not sure if we should have something, but most of my games do not go above 12-13th level so it might not matter . [/QUOTE]
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