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Rules that never made sense to you?
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<blockquote data-quote="two" data-source="post: 3216046" data-attributes="member: 9002"><p>I'm interested in hearing about D&D rules that people play with...but which really make no sense to them.</p><p></p><p>A minor one which always bothered me is...</p><p></p><p>If you are flanking you get +2 to hit the flanked enemy.</p><p></p><p>If you are invisible, you get +2 to hit an enemy.</p><p></p><p>Yup. That's right. Flanking is no more beneficial than being entirely invisible.</p><p></p><p>Obviously, in the "real world," fighting an invisible opponent would be suicide; much preferable would be fighting 2, 3, 4, or even 5 visible opponents.</p><p></p><p>If you are invisible the enemy simply can't defend against your blows very effectively (to put it bluntly). </p><p></p><p>I'd put the bonus to hit at something like +8... but that would likely, you know, screw up the entire system. Really, being invisible should be an incredibly powerful melee tool. If you bumped up the "to hit" bonus, you should also make it much more difficult to become invisible (higher spell level, more expensive items, etc.).</p><p></p><p>By the way, you can easily test this if you do any martial arts. Just blindfold yourself and have somebody attack you. How did it go? Then unblindfold yourself and let 2-3-4 people attack you. Which do you prefer?</p></blockquote><p></p>
[QUOTE="two, post: 3216046, member: 9002"] I'm interested in hearing about D&D rules that people play with...but which really make no sense to them. A minor one which always bothered me is... If you are flanking you get +2 to hit the flanked enemy. If you are invisible, you get +2 to hit an enemy. Yup. That's right. Flanking is no more beneficial than being entirely invisible. Obviously, in the "real world," fighting an invisible opponent would be suicide; much preferable would be fighting 2, 3, 4, or even 5 visible opponents. If you are invisible the enemy simply can't defend against your blows very effectively (to put it bluntly). I'd put the bonus to hit at something like +8... but that would likely, you know, screw up the entire system. Really, being invisible should be an incredibly powerful melee tool. If you bumped up the "to hit" bonus, you should also make it much more difficult to become invisible (higher spell level, more expensive items, etc.). By the way, you can easily test this if you do any martial arts. Just blindfold yourself and have somebody attack you. How did it go? Then unblindfold yourself and let 2-3-4 people attack you. Which do you prefer? [/QUOTE]
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