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<blockquote data-quote="KarinsDad" data-source="post: 3224138" data-attributes="member: 2011"><p>Yes. And they have a Charisma of -2 as well.</p><p></p><p>It is all about power and the perception of that power, not Charisma. Thanks for supporting my POV. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>A first level Sorcerer can communicate all he wants, but a 12th level Barbarian should still be more intimidating, even if the Barbarian takes no ranks of Intimidate.</p><p></p><p>It's all about the perception of power.</p><p></p><p>High Charisma is not equal to High Power.</p><p></p><p>The super friendly, super communicative, and well liked Cheerleader is NOT intimidating.</p><p></p><p></p><p></p><p>Yup, they could. The point you are missing is that the Half Orc Barbarian gives the impression of Power automatically. The Gnome Sorcerer does not. Even if the Gnome Sorcerer is really powerful, just him saying that he is powerful should not be a convincing argument.</p><p></p><p></p><p></p><p>All over?</p><p></p><p>Well then, again you illustrate my point.</p><p></p><p>The defense to Intimidate is 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear. That means that the defense to it is automatically strong since it is basically a level modification. Hence, the game mechanics (even outside of using Charisma as an offensive modifier) do not accurately represent how real intimidation works. If as you say it occurs all over the real legal and business world, then the offense of it should be modified by level automatically, not the defense.</p><p></p><p>And so again, the game mechanics model is inaccurate.</p><p></p><p>For example, if you perform a violant action while Intimidating, it should give a bonus. There is no such language in the skill.</p><p></p><p>If my PC cuts off the head of an enemy with a single swing, NPCs should be peeing in their pants. But, the game mechanics do not handle this very important aspect.</p><p></p><p>Or as per your legal partners example, just walking into their office should be intimidating. Modifiers for that are not part of the skill in the game.</p><p></p><p></p><p>It is all about the perception of power. You could put the janitor in the proper clothes and sit hm behind the opulent desk and he could hardly open his mouth and people who did not know it was the janitor would still be heavily intimidated.</p><p></p><p>In the real world, physically large salesmen often purposely fake a trip or some other way of being clumsy, just so that they will not seem intimidating.</p><p></p><p></p><p>It is all about the perception of power and really has very little to do with Charisma, OR with ranks in a skill for that matter.</p><p></p><p>The high level Priest should automatically be intimidating, just because of his position in society and how he is dressed.</p><p></p><p>The Executioner? Automatically <strong>VERY</strong> intimidating and he does not even open his mouth.</p><p></p><p>The game skill mechanics do not model this accurately at all.</p><p></p><p></p><p>Ditto for Spot checks. The 20th level low Int Fighter who went adventuring for 10 years should automatically be better at Spot than the 1st level Rogue, precisely because he has been adventuring for 10 years.</p><p></p><p>This should be represented like BAB or Saving Throws (i.e. a constant, even if slow progression every level), not just a skill. Ditto for Listen and Sense Motive. Purposely taking a skill in these should increase the creature's odds of being good at them, but the game mechanics representation should not <strong>just</strong> be modeled on the skill and the skill alone.</p><p></p><p>There are a lot of "skills" in the game that poorly model what they attempt to model.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3224138, member: 2011"] Yes. And they have a Charisma of -2 as well. It is all about power and the perception of that power, not Charisma. Thanks for supporting my POV. :lol: A first level Sorcerer can communicate all he wants, but a 12th level Barbarian should still be more intimidating, even if the Barbarian takes no ranks of Intimidate. It's all about the perception of power. High Charisma is not equal to High Power. The super friendly, super communicative, and well liked Cheerleader is NOT intimidating. Yup, they could. The point you are missing is that the Half Orc Barbarian gives the impression of Power automatically. The Gnome Sorcerer does not. Even if the Gnome Sorcerer is really powerful, just him saying that he is powerful should not be a convincing argument. All over? Well then, again you illustrate my point. The defense to Intimidate is 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear. That means that the defense to it is automatically strong since it is basically a level modification. Hence, the game mechanics (even outside of using Charisma as an offensive modifier) do not accurately represent how real intimidation works. If as you say it occurs all over the real legal and business world, then the offense of it should be modified by level automatically, not the defense. And so again, the game mechanics model is inaccurate. For example, if you perform a violant action while Intimidating, it should give a bonus. There is no such language in the skill. If my PC cuts off the head of an enemy with a single swing, NPCs should be peeing in their pants. But, the game mechanics do not handle this very important aspect. Or as per your legal partners example, just walking into their office should be intimidating. Modifiers for that are not part of the skill in the game. It is all about the perception of power. You could put the janitor in the proper clothes and sit hm behind the opulent desk and he could hardly open his mouth and people who did not know it was the janitor would still be heavily intimidated. In the real world, physically large salesmen often purposely fake a trip or some other way of being clumsy, just so that they will not seem intimidating. It is all about the perception of power and really has very little to do with Charisma, OR with ranks in a skill for that matter. The high level Priest should automatically be intimidating, just because of his position in society and how he is dressed. The Executioner? Automatically [b]VERY[/b] intimidating and he does not even open his mouth. The game skill mechanics do not model this accurately at all. Ditto for Spot checks. The 20th level low Int Fighter who went adventuring for 10 years should automatically be better at Spot than the 1st level Rogue, precisely because he has been adventuring for 10 years. This should be represented like BAB or Saving Throws (i.e. a constant, even if slow progression every level), not just a skill. Ditto for Listen and Sense Motive. Purposely taking a skill in these should increase the creature's odds of being good at them, but the game mechanics representation should not [b]just[/b] be modeled on the skill and the skill alone. There are a lot of "skills" in the game that poorly model what they attempt to model. [/QUOTE]
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