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Rules that still feel unneeded (to me)
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<blockquote data-quote="wedgeski" data-source="post: 4086102" data-attributes="member: 16212"><p>Mechanically, bloodied has been classified as a way for the game to communicate the state of a foe in combat without resorting to literally tracking damage. DM's will need to make it clear when a foe is bloodied ("Your last blow sends the gnoll reeling back, shaking its snout to clear its head"), and players can pretty much interpret this as "Ah-ha! Half hit points!"</p><p></p><p>I can see how this might avoid the usual "How injured does that gnoll look?", "It looks, uh, pretty unhappy at this point", because players (and by implication, their characters) will know just how much effort they've expended to get the foe bloodied in the first place.</p><p></p><p>Action points I'm used to (we've used a dozen different varieties over the years), Second Wind we'll have no choice but to get used to because it will be such a major part of game balance, and bloodied I actually like for the reasons I mentioned.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 4086102, member: 16212"] Mechanically, bloodied has been classified as a way for the game to communicate the state of a foe in combat without resorting to literally tracking damage. DM's will need to make it clear when a foe is bloodied ("Your last blow sends the gnoll reeling back, shaking its snout to clear its head"), and players can pretty much interpret this as "Ah-ha! Half hit points!" I can see how this might avoid the usual "How injured does that gnoll look?", "It looks, uh, pretty unhappy at this point", because players (and by implication, their characters) will know just how much effort they've expended to get the foe bloodied in the first place. Action points I'm used to (we've used a dozen different varieties over the years), Second Wind we'll have no choice but to get used to because it will be such a major part of game balance, and bloodied I actually like for the reasons I mentioned. [/QUOTE]
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Rules that still feel unneeded (to me)
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