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Rules that would be realistic, but be a real drag to have to use
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<blockquote data-quote="Puggins" data-source="post: 5476465" data-attributes="member: 12386"><p>I have to disagree on the time, but I totally agree regarding playability. Phoenix Command was really no more complicated than Rolemaster. Though tons of people (including me) think that Rolemaster offers far too much complication for very little return, I can say with experience that Rolemaster is perfectly playable, especially given the modern sensibility regarding fight length.</p><p></p><p>In terms of playability, though.... hoo boy. Four of us decided to give Phoenix Command a whirl by simulating a fire fight. We each took one corner of a battlemat, populated most of the board with some light cover and went at it with reasonably skilled mercs in a four-way firefight. If any of us ran out of ammo, we would have to run to the center of the board and pick up more from an ammo dump we put there.</p><p></p><p>I got first turn and I took a quick move to squat behind some cover. The guy to my left was still in the open and was about 30 yards away. I decided now was as good a time as any to try out the firing mechanics, so I squeezed off a 3-round burst from my M-16. I rolled slightly above average- nothing too impressive.</p><p></p><p>I blew his brains out- literally. He took 10,000 hit points to the head (we each started with less than 20, if I recall correctly), giving him a quarter second of life before he slumped over dead. There are rules telling you how long before someone dies given the amount of damage they took- given sufficiently advanced medicine, you can save someone whose brains have been blown out. Of course, the medical tech level necessary was the equivalent of WAY past star trek:tng, but they have rules for it!</p><p></p><p>Another guy tried shooting his at full-auto at me- didn't work very well, since I was behind cover. He ran out and sprinted to the dump, at which point the fourth guy sprayed HIM with full-auto and left him a bloody, lifeless pulp.</p><p></p><p>We decided to try another game for modern warfare- one that didn't involve being killed the first time you tried something even halfway cinematic.</p></blockquote><p></p>
[QUOTE="Puggins, post: 5476465, member: 12386"] I have to disagree on the time, but I totally agree regarding playability. Phoenix Command was really no more complicated than Rolemaster. Though tons of people (including me) think that Rolemaster offers far too much complication for very little return, I can say with experience that Rolemaster is perfectly playable, especially given the modern sensibility regarding fight length. In terms of playability, though.... hoo boy. Four of us decided to give Phoenix Command a whirl by simulating a fire fight. We each took one corner of a battlemat, populated most of the board with some light cover and went at it with reasonably skilled mercs in a four-way firefight. If any of us ran out of ammo, we would have to run to the center of the board and pick up more from an ammo dump we put there. I got first turn and I took a quick move to squat behind some cover. The guy to my left was still in the open and was about 30 yards away. I decided now was as good a time as any to try out the firing mechanics, so I squeezed off a 3-round burst from my M-16. I rolled slightly above average- nothing too impressive. I blew his brains out- literally. He took 10,000 hit points to the head (we each started with less than 20, if I recall correctly), giving him a quarter second of life before he slumped over dead. There are rules telling you how long before someone dies given the amount of damage they took- given sufficiently advanced medicine, you can save someone whose brains have been blown out. Of course, the medical tech level necessary was the equivalent of WAY past star trek:tng, but they have rules for it! Another guy tried shooting his at full-auto at me- didn't work very well, since I was behind cover. He ran out and sprinted to the dump, at which point the fourth guy sprayed HIM with full-auto and left him a bloody, lifeless pulp. We decided to try another game for modern warfare- one that didn't involve being killed the first time you tried something even halfway cinematic. [/QUOTE]
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