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Rules that would be realistic, but be a real drag to have to use
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<blockquote data-quote="kitsune9" data-source="post: 5479074" data-attributes="member: 18507"><p>For me, Traveller 2300 and 2300 AD had very lethal combat. If you have armor where you got hit, you're likely dead. And if you survived, you're likely to go into shock and go unconscious. God help you if a explosion goes off and you're just near it, not in it. The concussive blast alone will take you out.</p><p></p><p>In a convention that I went to, there was a couple of guys who created a sci-fi rpg and it was a really fun session they ran, but combat was very complex. If you got hit, you had to deal with hit locations, damage, trauma, shock, and blood loss. Combat, like Traveller 2300 or 2300 AD was lethal. Getting shot once was likely to put you down for the rest of the adventure. Duck and cover were very critical mechanics to follow if you got caught in a shoot-out.</p><p></p><p>Still, the session was fun, but I can see that if one is not prepared to deal with all the mechanics, it can grind the combat to a screeching halt. The character sheet itself was a small booklet of 16 pages.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5479074, member: 18507"] For me, Traveller 2300 and 2300 AD had very lethal combat. If you have armor where you got hit, you're likely dead. And if you survived, you're likely to go into shock and go unconscious. God help you if a explosion goes off and you're just near it, not in it. The concussive blast alone will take you out. In a convention that I went to, there was a couple of guys who created a sci-fi rpg and it was a really fun session they ran, but combat was very complex. If you got hit, you had to deal with hit locations, damage, trauma, shock, and blood loss. Combat, like Traveller 2300 or 2300 AD was lethal. Getting shot once was likely to put you down for the rest of the adventure. Duck and cover were very critical mechanics to follow if you got caught in a shoot-out. Still, the session was fun, but I can see that if one is not prepared to deal with all the mechanics, it can grind the combat to a screeching halt. The character sheet itself was a small booklet of 16 pages. [/QUOTE]
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Rules that would be realistic, but be a real drag to have to use
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