Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, too much or too little? YOU DECIDE!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7569133" data-attributes="member: 6801845"><p>Given that no one system can make everyone happy and that there is no such thing as a perfect game, I think 5E has hit a decent balance.</p><p></p><p>Enough detail to get the job done but not so much that I find myself flipping through pages because I know the average air speed velocity of a laden swallow is written down <em>somewhere</em>. Previous versions seemed to try to give you that detail but it became a never-ending rabbit hole of clarification (i.e. 3.x, Pathfinder).</p><p></p><p>The other direction is that you have very spelled out abilities like 4E did, which for many people seemed to suck some of the life and creativity out of the game. That and some of the resulting scenarios just weren't logical - a rogue could have a single thrown dagger that hit multiple targets? How? And it wasn't a magical spell? For me it felt very much like a board game with a veneer of RP after a while, and I was a big defender of the system for a long time.</p><p></p><p>I don't mean what I said as bashing previous editions, I spent many an hour playing them. But let's take stealth and hiding in 5E as an example. I <em>like</em> the vagueness of the rules. It may drive some people a little crazy, but as a DM it gives me a lot of options. Maybe you can sneak up on that guard that's bored and half asleep even though if he looked around he'd notice you. Or maybe the guard really is attentive and just pretending. Or maybe you try to sneak up and step on a stick you didn't notice, so on and so forth. The simple phrase "the DM decides" is fantastic IMHO.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7569133, member: 6801845"] Given that no one system can make everyone happy and that there is no such thing as a perfect game, I think 5E has hit a decent balance. Enough detail to get the job done but not so much that I find myself flipping through pages because I know the average air speed velocity of a laden swallow is written down [I]somewhere[/I]. Previous versions seemed to try to give you that detail but it became a never-ending rabbit hole of clarification (i.e. 3.x, Pathfinder). The other direction is that you have very spelled out abilities like 4E did, which for many people seemed to suck some of the life and creativity out of the game. That and some of the resulting scenarios just weren't logical - a rogue could have a single thrown dagger that hit multiple targets? How? And it wasn't a magical spell? For me it felt very much like a board game with a veneer of RP after a while, and I was a big defender of the system for a long time. I don't mean what I said as bashing previous editions, I spent many an hour playing them. But let's take stealth and hiding in 5E as an example. I [I]like[/I] the vagueness of the rules. It may drive some people a little crazy, but as a DM it gives me a lot of options. Maybe you can sneak up on that guard that's bored and half asleep even though if he looked around he'd notice you. Or maybe the guard really is attentive and just pretending. Or maybe you try to sneak up and step on a stick you didn't notice, so on and so forth. The simple phrase "the DM decides" is fantastic IMHO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, too much or too little? YOU DECIDE!
Top