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Rules, too much or too little? YOU DECIDE!
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<blockquote data-quote="Salamandyr" data-source="post: 7569619" data-attributes="member: 40233"><p>Couple points: 1) The guards are not necessarily the same effort, individually, as Dirk, but they could be the same effort in a group, or, even if they were less effort--they should be <em>some</em> effort, so need to provide some level of expenditure of resources--which is why you can't just handwave. There's also a matter of time...I may need a quick game, so I use the "quick" way of resolving issues, and the "complex" way when we have the time to indulge in more details. So the quick and the detailed need to create similar results. The complexity should be there when we want it, and not there when we don't. It's like having "Basic" & "Advanced".</p><p></p><p>Combat is not the only area where this comes up; one needs some kind of quick resolution method for abstracting the search of every chamber in a dungeon, but when the situation warrants it, there needs to be a way to engage the fiction in a more granular fashion; just like in movies where long stretches of time can go by in moments, and then short moments be given great detail.</p><p></p><p>As to wasted effort, that's really in the eye of the beholder. RPG's are a pastime--any effort expended is, one sense or another, "wasted". So it depends on what one enjoys. I think, like a lot of rpg fans, I enjoy complexity...in moderation, and like to be able to choose the level of abstraction I want in a particular situation.</p><p></p><p> In the example about the pizza, sometimes I need one fast, and order out or cook up a frozen pizza; other times, I enjoy preparing my own dough, prepping it, slicing up the ingredients, preparing and cooking myself. At the end, in each case, I have "pepperoni pizza", but the amount of effort I have invested greatly differs, based on my desires at the time.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 7569619, member: 40233"] Couple points: 1) The guards are not necessarily the same effort, individually, as Dirk, but they could be the same effort in a group, or, even if they were less effort--they should be [I]some[/I] effort, so need to provide some level of expenditure of resources--which is why you can't just handwave. There's also a matter of time...I may need a quick game, so I use the "quick" way of resolving issues, and the "complex" way when we have the time to indulge in more details. So the quick and the detailed need to create similar results. The complexity should be there when we want it, and not there when we don't. It's like having "Basic" & "Advanced". Combat is not the only area where this comes up; one needs some kind of quick resolution method for abstracting the search of every chamber in a dungeon, but when the situation warrants it, there needs to be a way to engage the fiction in a more granular fashion; just like in movies where long stretches of time can go by in moments, and then short moments be given great detail. As to wasted effort, that's really in the eye of the beholder. RPG's are a pastime--any effort expended is, one sense or another, "wasted". So it depends on what one enjoys. I think, like a lot of rpg fans, I enjoy complexity...in moderation, and like to be able to choose the level of abstraction I want in a particular situation. In the example about the pizza, sometimes I need one fast, and order out or cook up a frozen pizza; other times, I enjoy preparing my own dough, prepping it, slicing up the ingredients, preparing and cooking myself. At the end, in each case, I have "pepperoni pizza", but the amount of effort I have invested greatly differs, based on my desires at the time. [/QUOTE]
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