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<blockquote data-quote="Aidan Milvus" data-source="post: 4159227" data-attributes="member: 59297"><p>ok, a couple of answers to your questions...</p><p></p><p><em>1. Synchronicity. If cast as a swift action, does this truly give you two actions in one round? Can you use those actions to manifest two abilities?</em></p><p></p><p>Ok, assuming he's using quicken power or a similar ability, then yes he can.</p><p></p><p><em>2. Metamorphosis. He's turning into a Cryohydra. And using the feat Metamorphic Transfer (I think that's the term). At ninth level, is he really breathing 27d6 worth of cold?</em></p><p></p><p>I think you might really want to check out the metamorphic transfer feat... They only get to use a supernatural ability 3 times in a day. So, that equates to a cryohydra's breath 3 times, not 9 heads three times, but one head three times. And, should he leave the form, and turn back in, thinking to get three more... he's out of luck. the feat specifies 3 uses of a specific supernatural ability per day, not per metamorphosis.</p><p></p><p><em>3. Damp Power. Is this truly as scary as it seems? Enemy casters cannot hurt my players.</em></p><p></p><p>Damp power doesn't mean they aren't hurt. It just minimizes the power. Basically the opposite of the Maximize metamagic feat. All random values count as 1. So, you just have to maximize everthing... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also remember, it lasts until the end of his next turn, so make sure those beneficial spells/powers are being damped too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>A couple of things to remember...</p><p> Vigor doesn't stack with itself. I'm sure you know this, but just wanted to make sure. At ninth level the most hps he can get with it is 45.</p><p></p><p> "Sharing power/spells" does not allow one to say vigor self for 45 and also give psicrystal 45 temp hp's too. the Official FAQ has said that the effect is split between the two, so 22 hps each. (if he's doing that)</p><p></p><p> Remember that the Psicrystal has its own personality. That sharing pain could get old quick, depending on its personality, and remember it has to be "willing". Also, shared pain is very similar to empathic transfer, and though it doesn't specify, I'd consider making the "shared damage" magical/untyped/empathic which would get over the psicrystal's hardness (if you haven't already) Just remember that, psicrystals can't heal, they can only be repaired, and they have 1/2 the psion's hps, so if it gets close, he might accidentally destroy his psicrystal.</p><p></p><p> I play a psion in one of my games. I found its quite easy to forget to mark down my pp's. So, what I did is got some of those decorative stones that can be found in any craft store, dollar store, or walmart, and use those to keep track of my pp's. Not only can I easily see generally how many I have, but so can my dm.</p><p></p><p>It sounds like a lot of his abilities are being used at highest level available to him, so like others have said, keep an eye on his pp's. they can go quite fast if you keep using them as strongly as possible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Hope some of this helped.</p></blockquote><p></p>
[QUOTE="Aidan Milvus, post: 4159227, member: 59297"] ok, a couple of answers to your questions... [I]1. Synchronicity. If cast as a swift action, does this truly give you two actions in one round? Can you use those actions to manifest two abilities?[/I] Ok, assuming he's using quicken power or a similar ability, then yes he can. [I]2. Metamorphosis. He's turning into a Cryohydra. And using the feat Metamorphic Transfer (I think that's the term). At ninth level, is he really breathing 27d6 worth of cold?[/I] I think you might really want to check out the metamorphic transfer feat... They only get to use a supernatural ability 3 times in a day. So, that equates to a cryohydra's breath 3 times, not 9 heads three times, but one head three times. And, should he leave the form, and turn back in, thinking to get three more... he's out of luck. the feat specifies 3 uses of a specific supernatural ability per day, not per metamorphosis. [I]3. Damp Power. Is this truly as scary as it seems? Enemy casters cannot hurt my players.[/I] Damp power doesn't mean they aren't hurt. It just minimizes the power. Basically the opposite of the Maximize metamagic feat. All random values count as 1. So, you just have to maximize everthing... ;) Also remember, it lasts until the end of his next turn, so make sure those beneficial spells/powers are being damped too. :) A couple of things to remember... Vigor doesn't stack with itself. I'm sure you know this, but just wanted to make sure. At ninth level the most hps he can get with it is 45. "Sharing power/spells" does not allow one to say vigor self for 45 and also give psicrystal 45 temp hp's too. the Official FAQ has said that the effect is split between the two, so 22 hps each. (if he's doing that) Remember that the Psicrystal has its own personality. That sharing pain could get old quick, depending on its personality, and remember it has to be "willing". Also, shared pain is very similar to empathic transfer, and though it doesn't specify, I'd consider making the "shared damage" magical/untyped/empathic which would get over the psicrystal's hardness (if you haven't already) Just remember that, psicrystals can't heal, they can only be repaired, and they have 1/2 the psion's hps, so if it gets close, he might accidentally destroy his psicrystal. I play a psion in one of my games. I found its quite easy to forget to mark down my pp's. So, what I did is got some of those decorative stones that can be found in any craft store, dollar store, or walmart, and use those to keep track of my pp's. Not only can I easily see generally how many I have, but so can my dm. It sounds like a lot of his abilities are being used at highest level available to him, so like others have said, keep an eye on his pp's. they can go quite fast if you keep using them as strongly as possible. :) Hope some of this helped. [/QUOTE]
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