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<blockquote data-quote="eris404" data-source="post: 1709884" data-attributes="member: 5338"><p>I'm interested in seeing the "environment" books that various companies are producing and I hope they are done well. Maybe not a void, but definitely something our group could use and have been wanting for a couple of years.</p><p></p><p>Depending on who you ask, good firearm rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'm not saying it for myself, I'm just judging by the number of threads that pop up from time to time. </p><p></p><p>I will second a book specifically on creating spells (especially the neato rituals presented in Unearthed Arcana), both in mechanics (how to create a balanced spell) and roleplaying (how a wizard researches and creates a new spell). I'm not a game designer and having a good book to use as a reference would be great. Maybe outline new and different kinds of spellcasting?</p><p></p><p>I think a book about skills might be neat, as long as it is something really comprehensive. The Expert book did some of this, but I think there's always room for more.</p><p></p><p>I know that not everyone likes the epic level stuff, but I think it's another area that hasn't really been explored.</p></blockquote><p></p>
[QUOTE="eris404, post: 1709884, member: 5338"] I'm interested in seeing the "environment" books that various companies are producing and I hope they are done well. Maybe not a void, but definitely something our group could use and have been wanting for a couple of years. Depending on who you ask, good firearm rules. ;) I'm not saying it for myself, I'm just judging by the number of threads that pop up from time to time. I will second a book specifically on creating spells (especially the neato rituals presented in Unearthed Arcana), both in mechanics (how to create a balanced spell) and roleplaying (how a wizard researches and creates a new spell). I'm not a game designer and having a good book to use as a reference would be great. Maybe outline new and different kinds of spellcasting? I think a book about skills might be neat, as long as it is something really comprehensive. The Expert book did some of this, but I think there's always room for more. I know that not everyone likes the epic level stuff, but I think it's another area that hasn't really been explored. [/QUOTE]
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