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<blockquote data-quote="overgeeked" data-source="post: 9055654" data-attributes="member: 86653"><p>Good thing that's not what I'm saying. I'm saying it's less important to the game as designed because it gets almost no rules.</p><p></p><p>Right and you could easily argue that there's a point at which you stop playing a specific game when you stop using the game's rules. No judgement attached one way or the other.</p><p></p><p>Respectfully, then maybe don't try to appeal to your "authority" as a freelancer. Your opinion is no more right and has no more weight than anyone else's simply because you're a freelancer. Besides, a lot of people here are freelancers...and they can still disagree. Clearly.</p><p></p><p>Not in the slightest. Assuming your numbers are accurate, even with combat getting 33% of the advice it still gets 90% of the mechanics. That in no way implies that social or exploration are co-equal to combat.</p><p></p><p>And again, when Witchlight was new the designers went to great pains to up-sell players and referees on the AP because it was new and unique and never done before in D&D...because it was an AP you could complete without...gasp...killing anything. If combat wasn't a disproportionally huge aspect of the game, then it wouldn't make sense for them to focus on that.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9055654, member: 86653"] Good thing that's not what I'm saying. I'm saying it's less important to the game as designed because it gets almost no rules. Right and you could easily argue that there's a point at which you stop playing a specific game when you stop using the game's rules. No judgement attached one way or the other. Respectfully, then maybe don't try to appeal to your "authority" as a freelancer. Your opinion is no more right and has no more weight than anyone else's simply because you're a freelancer. Besides, a lot of people here are freelancers...and they can still disagree. Clearly. Not in the slightest. Assuming your numbers are accurate, even with combat getting 33% of the advice it still gets 90% of the mechanics. That in no way implies that social or exploration are co-equal to combat. And again, when Witchlight was new the designers went to great pains to up-sell players and referees on the AP because it was new and unique and never done before in D&D...because it was an AP you could complete without...gasp...killing anything. If combat wasn't a disproportionally huge aspect of the game, then it wouldn't make sense for them to focus on that. [/QUOTE]
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