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<blockquote data-quote="bloodtide" data-source="post: 9055769" data-attributes="member: 6684958"><p>D&D has and will likely be a pure combat game. Right from the start it was some vague "oh you can do whatever wahtever" and oh, here are 300 pages of combat adventure rules. </p><p></p><p>Seems clear "playing D&D" is all and only about combat.</p><p></p><p>Of course, this was also the big strength of D&D. Even back in the Time Before Time, people would pick up the rule books and then say "well, lets also ROLE PLAY." Up until 3E it was a lot more common for most games to say "you the player must talk to NPCs....for real".....there was not much of the "the player just takes a nap and rolls a d20, and their character just does whatever".</p><p></p><p>And over 50 years...D&D could have added rules for anything except combat......but hardly did so at all. Even 5E just wastes time with "oh you can pick a background and get a pointless plus" and count that as "role playing".</p><p></p><p>As always, and even today, at least HALF of all players think of D&D as only pure combat. If you do anything else, like talk or role play, you are not "playing D&D" to this type of player. Should someone do anything non combat related and they will whine "can't we get back to the GAME".</p><p></p><p>And this is on top of, and crosses over with the more then half of players that refuse to take any "non mechanical action". As again, to them, unless you are actively using game mechanics....you are not "playing" the game. If you roll a d20 to talk to a goblin, that is playing the game....should you dare to role play and speak in character "well met goblin", that is just wasting time.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9055769, member: 6684958"] D&D has and will likely be a pure combat game. Right from the start it was some vague "oh you can do whatever wahtever" and oh, here are 300 pages of combat adventure rules. Seems clear "playing D&D" is all and only about combat. Of course, this was also the big strength of D&D. Even back in the Time Before Time, people would pick up the rule books and then say "well, lets also ROLE PLAY." Up until 3E it was a lot more common for most games to say "you the player must talk to NPCs....for real".....there was not much of the "the player just takes a nap and rolls a d20, and their character just does whatever". And over 50 years...D&D could have added rules for anything except combat......but hardly did so at all. Even 5E just wastes time with "oh you can pick a background and get a pointless plus" and count that as "role playing". As always, and even today, at least HALF of all players think of D&D as only pure combat. If you do anything else, like talk or role play, you are not "playing D&D" to this type of player. Should someone do anything non combat related and they will whine "can't we get back to the GAME". And this is on top of, and crosses over with the more then half of players that refuse to take any "non mechanical action". As again, to them, unless you are actively using game mechanics....you are not "playing" the game. If you roll a d20 to talk to a goblin, that is playing the game....should you dare to role play and speak in character "well met goblin", that is just wasting time. [/QUOTE]
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