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<blockquote data-quote="overgeeked" data-source="post: 9055783" data-attributes="member: 86653"><p>D&D is different by degrees. It’s ratio of combat to non-combat mechanics is drastically skewed towards combat, as you said in the OP, roughly 90% of the mechanics are combat-focused. Looking at the SWADE book that’s clearly not the case. The majority of the rules are combat-focused, granted, but nowhere near 90%. D&D 5E has a few odd paragraphs of non-combat stuff spread across the game line while SWADE has pages of non-combat stuff in the core book.</p><p></p><p>So a question. You said upthread that Savage Worlds is meant to be more than just a combat-focused game. “[A] Savage Worlds game is intended to cover a lot of ground in play…” From the context, I take that to mean be more than just a combat sim. Okay. How do you know? SWADE is a generic toolbox of a game system. There’s no setting or fiction baked into the core book. Besides a few intro pages and a “what’s an RPG” section, it’s pure mechanics. To claim to know what the game is about is to make a statement about what the mechanics are and what they represent.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9055783, member: 86653"] D&D is different by degrees. It’s ratio of combat to non-combat mechanics is drastically skewed towards combat, as you said in the OP, roughly 90% of the mechanics are combat-focused. Looking at the SWADE book that’s clearly not the case. The majority of the rules are combat-focused, granted, but nowhere near 90%. D&D 5E has a few odd paragraphs of non-combat stuff spread across the game line while SWADE has pages of non-combat stuff in the core book. So a question. You said upthread that Savage Worlds is meant to be more than just a combat-focused game. “[A] Savage Worlds game is intended to cover a lot of ground in play…” From the context, I take that to mean be more than just a combat sim. Okay. How do you know? SWADE is a generic toolbox of a game system. There’s no setting or fiction baked into the core book. Besides a few intro pages and a “what’s an RPG” section, it’s pure mechanics. To claim to know what the game is about is to make a statement about what the mechanics are and what they represent. [/QUOTE]
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