Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Rules volume and play focus.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9055811" data-attributes="member: 86653"><p>You mean this: “This version of Savage Worlds is what we hope is our best attempt yet at accommodating not just every era, genre, and setting, but most every play style as well. Want to sit around on couches and carry out most of the tale through talk and a few die rolls? It's here. Want to break out miniatures and have a massive knock-down, drag-out fight? Everything you need is here. Need to tell an epic story that's mostly roleplaying and narrative? Nothing's stopping you—and sub-systems like Quick Encounters can help you sum up bloody conflicts along the way if pressed for time.”</p><p></p><p>This is the same generic “you can do anything you want in an RPG” followed by a few hundred pages of rules detailing what you can and can’t do as most other RPGs. </p><p></p><p>No, but you seem to be saying a hundred-odd words in the intro should be given more weight than several hundred pages of rules.</p><p></p><p>And no, the mechanics don’t “describe the whole of the play intent” because they can’t. If they tried, they’d all be several thousands of pages long to cover that “you can do anything” bit. But it’s fairly obvious on its face that instead RPGs do use their limited page count and precious design budget on the rules that matter most to the game’s intended play style. You don’t design detailed life sim rules for a 4X game, for example. Likewise, you don’t design a deadly fighting subsystem for a game you’re not meant to fight in.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9055811, member: 86653"] You mean this: “This version of Savage Worlds is what we hope is our best attempt yet at accommodating not just every era, genre, and setting, but most every play style as well. Want to sit around on couches and carry out most of the tale through talk and a few die rolls? It's here. Want to break out miniatures and have a massive knock-down, drag-out fight? Everything you need is here. Need to tell an epic story that's mostly roleplaying and narrative? Nothing's stopping you—and sub-systems like Quick Encounters can help you sum up bloody conflicts along the way if pressed for time.” This is the same generic “you can do anything you want in an RPG” followed by a few hundred pages of rules detailing what you can and can’t do as most other RPGs. No, but you seem to be saying a hundred-odd words in the intro should be given more weight than several hundred pages of rules. And no, the mechanics don’t “describe the whole of the play intent” because they can’t. If they tried, they’d all be several thousands of pages long to cover that “you can do anything” bit. But it’s fairly obvious on its face that instead RPGs do use their limited page count and precious design budget on the rules that matter most to the game’s intended play style. You don’t design detailed life sim rules for a 4X game, for example. Likewise, you don’t design a deadly fighting subsystem for a game you’re not meant to fight in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules volume and play focus.
Top