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General Tabletop Discussion
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Rules vs. lore preferences in D&D sourcebooks?
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<blockquote data-quote="Jer" data-source="post: 8520369" data-attributes="member: 19857"><p>What do you mean by rules? What do you mean by lore?</p><p></p><p>Because I am certainly not looking for "more rules" in the sense that I'm not looking for a big book of how to run wars in D&D or a generic "horror in D&D" or "here's a book on adventuring in tundra" or "here's the Little Golden Book of Goliaths, Goblins, Gnomes and other races that start with G". 3e burned any desire out of me for stuff like that.</p><p></p><p>On the other hand - I like new campaign settings. New campaign settings are full of lore, and that lore requires mechanics. The Ravenloft book has lore with mechanics to back up that lore where needed. The Eberron book likewise. A new Dark Sun book would need the same, as would any new campaign settings that they might release.</p><p></p><p>Every new monster added to the game is a mix of mechanics and lore. Every new subclass or spell likewise.</p><p></p><p>I guess for me don't give me mechanics for the sake of mechanics. Give me mechanics in the service of some cool thing to add to my game - so I guess I want to see a mix of both (though I can't pin it down to a ratio - enough mechanics to serve the lore would be my answer).</p></blockquote><p></p>
[QUOTE="Jer, post: 8520369, member: 19857"] What do you mean by rules? What do you mean by lore? Because I am certainly not looking for "more rules" in the sense that I'm not looking for a big book of how to run wars in D&D or a generic "horror in D&D" or "here's a book on adventuring in tundra" or "here's the Little Golden Book of Goliaths, Goblins, Gnomes and other races that start with G". 3e burned any desire out of me for stuff like that. On the other hand - I like new campaign settings. New campaign settings are full of lore, and that lore requires mechanics. The Ravenloft book has lore with mechanics to back up that lore where needed. The Eberron book likewise. A new Dark Sun book would need the same, as would any new campaign settings that they might release. Every new monster added to the game is a mix of mechanics and lore. Every new subclass or spell likewise. I guess for me don't give me mechanics for the sake of mechanics. Give me mechanics in the service of some cool thing to add to my game - so I guess I want to see a mix of both (though I can't pin it down to a ratio - enough mechanics to serve the lore would be my answer). [/QUOTE]
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