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<blockquote data-quote="Cergorach" data-source="post: 932270" data-attributes="member: 725"><p>Yep, that's what happened. The problem is that WotC promotes this behavior with all their books (because crunchyness sells) that come out. Of course it's up to the DM and Players to make the choices of what to use and what not, but that's pretty difficult, even for us 'veterans' (been playing DMing for 15+ years). Players spent money on books and want to use them, very understandable.</p><p></p><p>Although the 'problem' i presented could be solved by the people playing, it doesn't reslove the issue. It's like saying that the addiction of smoking is a people problem and isn't related to the addictive chemicals in a sigarette, thus when you smoke a sigarette there's a big chance that you'll get addicted (i have never smoked btw, smoking BAD!). The same could be said for D&D3E, when you play it, there's a big chance that you want to buy more than just the core books, and when you have bought it, you want to use it. Another problem is that you play as a team (in my case that means 5 people) and you do what's 'best' for the group, if the majority wants to do such and such, we'll do such and such.</p><p></p><p>I'll admit that as a DM i should have used better judgement in the beginning, but as i said, it grew with each D&D book that came out. The new campaign we wanted to start did have some limitations (maybe a bit to much), but it was more like the players set the rules of the game instead of trusting the DM to learn from the mistakes of the past. I now have decided that 'the take it as it is' concept will be something i'll use in the future. It's not that i won't listen to the players, but i will not let them dictate the game. A total democracy doesn't work for a rpg IMHO...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 932270, member: 725"] Yep, that's what happened. The problem is that WotC promotes this behavior with all their books (because crunchyness sells) that come out. Of course it's up to the DM and Players to make the choices of what to use and what not, but that's pretty difficult, even for us 'veterans' (been playing DMing for 15+ years). Players spent money on books and want to use them, very understandable. Although the 'problem' i presented could be solved by the people playing, it doesn't reslove the issue. It's like saying that the addiction of smoking is a people problem and isn't related to the addictive chemicals in a sigarette, thus when you smoke a sigarette there's a big chance that you'll get addicted (i have never smoked btw, smoking BAD!). The same could be said for D&D3E, when you play it, there's a big chance that you want to buy more than just the core books, and when you have bought it, you want to use it. Another problem is that you play as a team (in my case that means 5 people) and you do what's 'best' for the group, if the majority wants to do such and such, we'll do such and such. I'll admit that as a DM i should have used better judgement in the beginning, but as i said, it grew with each D&D book that came out. The new campaign we wanted to start did have some limitations (maybe a bit to much), but it was more like the players set the rules of the game instead of trusting the DM to learn from the mistakes of the past. I now have decided that 'the take it as it is' concept will be something i'll use in the future. It's not that i won't listen to the players, but i will not let them dictate the game. A total democracy doesn't work for a rpg IMHO... [/QUOTE]
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