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[Rules] Weapon & Armor crafting
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<blockquote data-quote="Clay_More" data-source="post: 4405064" data-attributes="member: 9813"><p><span style="font-size: 15px">Steam-Powered Items</span></p><p></p><p><strong>Steam Engine</strong></p><p>The Steam Engine is the simplest of all engines to build as well as the most powerful, but it requires a constant supply of fuel to operate. The engine consists of a firebox compartment located in the bottom where coal is burnt to heat up water located in a boiler above the firebox. When the water becomes sufficiently hot, it generates steam which drives a motor unit above the boiler. This motor is then connected to other devices by a series of cogs and pistons. Some contraptions that rely on a steam engine for power use the energy created by the motor while other contraptions rely on the steam itself. Steam Engines which are worn on the back in a manner similar to a backpack are usually equipped with a heat sink to protect the wearer from the heat radiating from the firebox and boiler.</p><p></p><p><strong>Class 1 Steam Engine</strong></p><p><strong>Weight: </strong>30 lb</p><p><strong>Power Points:</strong> 3</p><p><strong>Operational Time: </strong>2 hours</p><p><strong>Refuel: </strong>5 lb of coal and water (cost 1 sp)</p><p><strong>Cost: </strong>4.000 gp</p><p><strong>Hardness: </strong>10</p><p><strong>Hit Points: </strong>20</p><p><em>Construction</em></p><p><strong>Craft (Mechanics) DC:</strong> 18</p><p><strong>Craft (Steam) DC: </strong>22</p><p><strong>Craft Time: </strong>30 days</p><p><strong>Materials: </strong>30 lb of Dwarf Steel</p><p></p><p><strong>Class 2 Steam Engine</strong></p><p><strong>Weight: </strong>50 lb</p><p><strong>Power Points: </strong>6</p><p><strong>Operation Time: </strong>3 hours</p><p><strong>Refuel: </strong>10 lb of coal and water (cost 2 sp)</p><p><strong>Cost:</strong> 6.000 gp</p><p><strong>Hardness: </strong>10</p><p><strong>Hit Points: </strong>30</p><p><em>Construction</em></p><p><strong>Craft (Mechanics) DC: </strong>20</p><p><strong>Craft (Steam) DC: </strong>24</p><p><strong>Craft Time: </strong>40 days</p><p><strong>Materials: </strong>50 lb of Dwarf Steel</p><p></p><p><strong>Class 3 Steam Engine</strong></p><p><strong>Weight: </strong>100 lb</p><p><strong>Power Points: </strong>15</p><p><strong>Operation Time: </strong>6 hours</p><p><strong>Refuel:</strong> 20 lb of coal and water (cost 4 sp)</p><p><strong>Cost: </strong>15.000 gp</p><p><strong>Hardness:</strong> 15</p><p><strong>Hit Points: </strong>40</p><p><em>Construction</em></p><p><strong>Craft (Mechanics) DC:</strong> 22</p><p><strong>Craft (Steam) DC: </strong>26</p><p><strong>Craft Time: </strong>50 days</p><p><strong>Materials: </strong>100 lb of Dwarf Steel</p><p><strong>Note: </strong>This is the engine normally used in the Bombardier Mechanized Armor</p><p></p><p><strong>Class 4 Steam Engine</strong></p><p><strong>Weight: </strong>250 lb</p><p><strong>Power Points: </strong>40</p><p><strong>Operation Time: </strong>8 hours</p><p><strong>Refuel: </strong>40 lb of coal and water (cost 8 sp)</p><p><strong>Cost: </strong>35.000 gp</p><p><strong>Hardness: </strong>15</p><p><strong>Hit Points: </strong>50</p><p><em>Construction</em></p><p><strong>Craft (Mechanics) DC:</strong> 24</p><p><strong>Craft (Steam) DC:</strong> 28</p><p><strong>Craft Time: </strong>70 days</p><p><strong>Materials: </strong>250 lb of Dwarf Steel</p><p><strong>Note: </strong>This is the engine normally used in the Juggernaut Mechanized Armor</p><p></p><p><strong>Class 5 Steam Engine</strong></p><p><strong>Weight: </strong>750 lb</p><p><strong>Power Points:</strong> 150</p><p><strong>Operation Time: </strong>12 hours</p><p><strong>Refuel:</strong> 100 lb of coal and water (cost 2 gp)</p><p><strong>Cost: </strong>125.000 gp</p><p><strong>Hardness: </strong>20</p><p><strong>Hit Points:</strong> 75</p><p><em>Construction</em></p><p><strong>Craft (Mechanics) DC:</strong> 27</p><p><strong>Craft (Steam) DC: </strong>31</p><p><strong>Craft Time: </strong>100 days</p><p><strong>Materials: </strong>750 lb of Dwarf Steel</p><p><strong>Note: </strong>This engine is normally used to power the majority of dwarven vehicles</p><p></p><p><strong>Steam Engine Modifications</strong></p><p></p><p><strong>Armored</strong></p><p><strong>Crafting Time Modifier: </strong>+50%</p><p><strong>Craft (Mechanics) DC Modifier: </strong>+6</p><p><strong>Material Modifier:</strong> +50% lb</p><p><strong>Benefit: </strong>Increases the Hardness of the engine by 5 points and the Hit Points by 15. </p><p></p><p></p><p><strong><span style="font-size: 26px">Armors</span></strong></p><p>Perhaps the most used of dwarven contraptions are the steam-powered armors, also known as mechanized armor. These heavy suits are thicker and sturdier than any other armor crafted anywhere. While a mechanized armor is considered a mechanical item, it is also considered an armor for the purpose of crafting rules. That means that all of the crafting rules for armor can be applied to mechanized armor, such as item quality and armor modifications. These rules can be found in the section about armor crafting. Any alterations done to the armor through the use of the armor crafting rules will only affect the DC of the Craft (Armorsmith) check, while many mechanical modifications will affect either the Craft (Mechanics) or Craft (Steam) check. When a character is wearing a mechanized armor and a steam engine at the same time, the steam engine is considered to be inside the armor, making it impossible for enemies to target the engine with a sunder attack.</p><p></p><p><strong>New Rules: Super Heavy Armor</strong></p><p>The two steam-powered armors are considered super heavy armor. Super heavy armor is the same as heavy armor with the following exceptions. The movement speed of the wearer is decreased by an additional 5 ft, the wearer can only run at double speed and no matter what it is impossible to gain any Dexterity bonus while wearing a super heavy armor. Usually, an armor of higher quality will increase the Maximum Dexterity Bonus of the armor. This rule does not apply to super heavy armor. To use super heavy armor, the wearer must have the Armor Proficiency (Super Heavy) feat. Using a super heavy armor without the Armor Proficiency (Super Heavy) feat has the same penalties as using heavy armor without the appropriate feat. The armor check penalty will be applied to all attack rolls as well as Strength-based and Dexterity-based ability and skill checks.</p><p></p><p><span style="font-size: 15px"><strong>Bombardier Mechanized Armor</strong></span></p><p><strong>Weight: </strong>125 lb (when powered, the effective weight of the armor is reduced to 25 lb)</p><p><strong>Power Point Usage:</strong> 12</p><p><strong>Cost: </strong>12.000 gp</p><p><strong>Armor Bonus: </strong>+11</p><p><strong>Maximum Dex Bonus: </strong>0</p><p><strong>Armor Check Penalty: </strong>-9</p><p><strong>Arcane Spell Failure Chance: </strong>50%</p><p><em>Construction</em></p><p><strong>Craft (Armorsmith) DC: </strong>22</p><p><strong>Craft (Mechanics) DC: </strong>20</p><p><strong>Craft (Steam) DC:</strong> 24</p><p><strong>Materials:</strong> 125 lb of Dwarf Steel</p><p><strong>Benefits:</strong> Anyone wearing the Bombardier Mechanized Armor gains Damage Reduction 3/-. This Damage Reduction will stack with other sources of Damage Reduction that can not be overcome by special types of damage. The Bombardier Mechanized Armor also grants the wearer a +2 Equipment bonus to Strength and a +2 Equipment bonus to resist Bull Rush, Grapple and Trip attempts. Additionally, the character wearing the armor also gains a +4 Equipment bonus to the opposed Strength check if he chooses to block an Overrun attempt. The Bombardier Mechanized Armor will also reduce the effective weight of the steam engine fitted into it by 90 lb. </p><p></p><p>The Bombardier Mechanized Armor is the standard armor for dwarven infantry. The armor is typically used by the troops using ranged weapons to support the much heavier Juggernaut infantry. The only infantry who don't use Bombardier or Juggernaut armor are the crews operating the dwarven vehicles.</p><p></p><p><span style="font-size: 15px"><strong>Juggernaut Mechanized Armor</strong></span></p><p><strong>Weight: </strong>300 lb (when powered, the effective weight of the armor is reduced to 50 lb)</p><p><strong>Power Point Usage:</strong> 35</p><p><strong>Cost: </strong>35.000 gp</p><p><strong>Armor Bonus: </strong>+15</p><p><strong>Maximum Dex Bonus:</strong> 0</p><p><strong>Armor Check Penalty:</strong> -11</p><p><strong>Arcane Spell Failure Chance: </strong>60%</p><p><em>Construction</em></p><p><strong>Craft (Armorsmith) DC: </strong>26</p><p><strong>Craft (Mechanics) DC:</strong> 24</p><p><strong>Craft (Steam) DC:</strong> 28</p><p><strong>Materials:</strong> 300 lb of Dwarf Steel</p><p><strong>Benefits: </strong>Anyone wearing the Juggernaut Mechanized Armor gains Damage Reduction 6/-. This Damage Reduction will stack with other sources of Damage Reduction that can not be overcome by special types of damage. The Juggernaut Mechanized Armor also grants the wearer a +6 Equipment bonus to Strength and a +6 Equipment bonus to resist Bull Rush, Grapple and Trip attempts. Additionally, the character wearing the armor also gains a +10 Equipment bonus to the opposed Strength check if he chooses to block an Overrun attempt. The Juggernaut Mechanized Armor will also reduce the effective weight of the steam engine fitted into it by 230 lb.</p><p></p><p>The Juggernaut Mechanized Armor is used by the elite juggernaut dwarven infantry. The juggernauts are the armor fist of the dwarven army, responsible for creating a defensive line that will halt the advance of the enemy and protect the vulnerable crew of the steam powered siege engines. </p><p></p><p><strong>Armor Modifications</strong></p><p></p><p><strong>Heat Sink</strong></p><p><strong>Crafting Time Modifier: </strong>+25%</p><p><strong>Craft (Mechanics) DC Modifier:</strong>+6</p><p><strong>Material Modifier: </strong>+15 lb</p><p><strong>Power Point Usage Modifier:</strong> 0</p><p><strong>Benefit: </strong>The Heat Sink modification is a number of copper tubes installed inside the armor to allow for rapid heat dispersion should the wearer be subjected to a heat-based attack. Incidentally, the modification also allows extreme cold to be negated, but to a lesser extent than heat. The Heat Sink modification grants the wearer Fire Resistance 10 and Cold Resistance 5.</p><p></p><p><strong>Impedance Circuit</strong></p><p><strong>Crafting Time Modifier:</strong> +25% </p><p><strong>Craft (Mechanics) DC Modifier: </strong>+4</p><p><strong>Material Modifier: </strong>+5 lb</p><p><strong>Power Point Usage Modifier: </strong>0</p><p><strong>Benefit: </strong>The Impedance Circuit modification consists of a number of metallic conductors built into the armor as well as an inner layer of rubber which creates a high level of impedance for lightning energy to travel to the wearer of the armor. The Impedance Circuit makes lightning energy far more likely to travel through the metallic conductors into the ground than into the wearer of the armor. The Impedance Circuit modification grants the wearer Electricity Resistance 10.</p><p></p><p><strong>Power Augmentation</strong></p><p><strong>Crafting Time Modifier:</strong> +25%</p><p><strong>Craft (Mechanics) DC Modifier: </strong>+4</p><p><strong>Craft (Steam) DC Modifier: </strong>+4</p><p><strong>Material Modifier:</strong> +10 lb</p><p><strong>Power Point Usage Modifier: </strong>+2</p><p><strong>Benefit: </strong>The Power Augmentation modification increases the capacity of the steam-powered pistons that provide locomotion for the mechanized armor. The Power Augmentation modification increases the Equipment bonus to Strength granted by the armor by 2 points.</p><p><strong></strong></p><p><strong>Power Augmentation, Greater</strong></p><p><strong>Crafting Time Modifier: </strong>+50%</p><p><strong>Craft (Mechanics) DC Modifier: </strong>+10</p><p><strong>Craft (Steam) DC Modifier: </strong>+10</p><p><strong>Material Modifier: </strong>+25 lb</p><p><strong>Power Point Usage Modifier: </strong>+5</p><p><strong>Benefit: </strong>The Greater Power Augmentation modification is a more potent version of the Power Augmentation modification. The two modifications can not be added to the same armor. The Greater Power Augmentation modification increases the Equipment bonus to Strength granted by the armor by 4 points.</p><p></p><p><strong>Steam Vents</strong></p><p><strong>Crafting Time Modifier: </strong>+10%</p><p><strong>Craft (Mechanics) DC Modifier:</strong> +2</p><p><strong>Craft (Steam) DC Modifier:</strong> +2</p><p><strong>Material Modifier: </strong>+5 lb</p><p><strong>Power Point Usage Modifier: </strong>+1</p><p><strong>Benefit:</strong> The steam vents modification is occasionally added to armors when the wearer expects to fight against a numerically superior foe that is likely to surround him. The steam vents are a series of copper tubes running inside the armor, connected to the steam engine. When the steam engine is operating, pressure will build up inside the tubes. By activating a valve on the armor, which counts as a free action, the wearer can release the pressure built up inside the tubes through a number of small vents located at strategic locations on the armor. When the pressure is released, hot steam will pour fourth and damage foes within 5 ft of the wearer, causing 1d6 points of Fire damage to all affected foes.</p><p></p><p><strong>Submersible</strong></p><p><strong>Crafting Time Modifier: </strong>+25%</p><p><strong>Craft (Armorsmith) DC Modifier: </strong>+4</p><p><strong>Craft (Mechanics) DC Modifier:</strong> +4</p><p><strong>Craft (Steam) DC Modifier: </strong>+4</p><p><strong>Material Modifier: </strong>+15 lb</p><p><strong>Power Point Usage Modifier: </strong>+1</p><p><strong>Benefit: </strong>The Submersible modification is a rather complex procedure that reinforces the joints of the armor, fills out the many small gaps in the armor, adds an armored glass plate to the face and installs a series of specialized valves to the steam engine. All of these procedures causes the armor to be able to maintain an internal pressure even when submerged in deep water. Two cannisters of pressurized air are installed in the back of the armor to provide oxygen for the wearer while submerged. The Submersible modification allows the wearer to travel to depths up to 1000 ft and gives him enough air supply to be under water for one hour. Going deeper than 1000 ft will cause the armor to buckle and eventually one of the joints or the glass plate will buckle and collapse, causing the armor to be flooded and the wearer exposed to the effects of the pressure of the deep ocean. If the wearer suffers a critical hit while travelling under water, there is a 50% chance that the armor will be punctured, causing the same effect as described above. The Submersible modification is typically used strategically, to allow a group of dwarven infantry to hide or travel under water. The modification is rarely used to allow the infantry to combat underwater foes, as the risk of engaging in combat while under water is quite substantial. It takes 6 hours for the cannisters containing pressurized air to be refilled when the armor is out of the water.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 4405064, member: 9813"] [size=4]Steam-Powered Items[/size] [b]Steam Engine[/b] The Steam Engine is the simplest of all engines to build as well as the most powerful, but it requires a constant supply of fuel to operate. The engine consists of a firebox compartment located in the bottom where coal is burnt to heat up water located in a boiler above the firebox. When the water becomes sufficiently hot, it generates steam which drives a motor unit above the boiler. This motor is then connected to other devices by a series of cogs and pistons. Some contraptions that rely on a steam engine for power use the energy created by the motor while other contraptions rely on the steam itself. Steam Engines which are worn on the back in a manner similar to a backpack are usually equipped with a heat sink to protect the wearer from the heat radiating from the firebox and boiler. [b]Class 1 Steam Engine[/b] [b]Weight: [/b]30 lb [b]Power Points:[/b] 3 [b]Operational Time: [/b]2 hours [b]Refuel: [/b]5 lb of coal and water (cost 1 sp) [b]Cost: [/b]4.000 gp [b]Hardness: [/b]10 [b]Hit Points: [/b]20 [i]Construction[/i] [b]Craft (Mechanics) DC:[/b] 18 [b]Craft (Steam) DC: [/b]22 [b]Craft Time: [/b]30 days [b]Materials: [/b]30 lb of Dwarf Steel [b]Class 2 Steam Engine[/b] [b]Weight: [/b]50 lb [b]Power Points: [/b]6 [b]Operation Time: [/b]3 hours [b]Refuel: [/b]10 lb of coal and water (cost 2 sp) [b]Cost:[/b] 6.000 gp [b]Hardness: [/b]10 [b]Hit Points: [/b]30 [i]Construction[/i] [b]Craft (Mechanics) DC: [/b]20 [b]Craft (Steam) DC: [/b]24 [b]Craft Time: [/b]40 days [b]Materials: [/b]50 lb of Dwarf Steel [b]Class 3 Steam Engine[/b] [b]Weight: [/b]100 lb [b]Power Points: [/b]15 [b]Operation Time: [/b]6 hours [b]Refuel:[/b] 20 lb of coal and water (cost 4 sp) [b]Cost: [/b]15.000 gp [b]Hardness:[/b] 15 [b]Hit Points: [/b]40 [i]Construction[/i] [b]Craft (Mechanics) DC:[/b] 22 [b]Craft (Steam) DC: [/b]26 [b]Craft Time: [/b]50 days [b]Materials: [/b]100 lb of Dwarf Steel [b]Note: [/b]This is the engine normally used in the Bombardier Mechanized Armor [b]Class 4 Steam Engine[/b] [b]Weight: [/b]250 lb [b]Power Points: [/b]40 [b]Operation Time: [/b]8 hours [b]Refuel: [/b]40 lb of coal and water (cost 8 sp) [b]Cost: [/b]35.000 gp [b]Hardness: [/b]15 [b]Hit Points: [/b]50 [i]Construction[/i] [b]Craft (Mechanics) DC:[/b] 24 [b]Craft (Steam) DC:[/b] 28 [b]Craft Time: [/b]70 days [b]Materials: [/b]250 lb of Dwarf Steel [b]Note: [/b]This is the engine normally used in the Juggernaut Mechanized Armor [b]Class 5 Steam Engine[/b] [b]Weight: [/b]750 lb [b]Power Points:[/b] 150 [b]Operation Time: [/b]12 hours [b]Refuel:[/b] 100 lb of coal and water (cost 2 gp) [b]Cost: [/b]125.000 gp [b]Hardness: [/b]20 [b]Hit Points:[/b] 75 [i]Construction[/i] [b]Craft (Mechanics) DC:[/b] 27 [b]Craft (Steam) DC: [/b]31 [b]Craft Time: [/b]100 days [b]Materials: [/b]750 lb of Dwarf Steel [b]Note: [/b]This engine is normally used to power the majority of dwarven vehicles [b]Steam Engine Modifications[/b] [b]Armored[/b] [b]Crafting Time Modifier: [/b]+50% [b]Craft (Mechanics) DC Modifier: [/b]+6 [b]Material Modifier:[/b] +50% lb [b]Benefit: [/b]Increases the Hardness of the engine by 5 points and the Hit Points by 15. [b][size=150]Armors[/size][/b] Perhaps the most used of dwarven contraptions are the steam-powered armors, also known as mechanized armor. These heavy suits are thicker and sturdier than any other armor crafted anywhere. While a mechanized armor is considered a mechanical item, it is also considered an armor for the purpose of crafting rules. That means that all of the crafting rules for armor can be applied to mechanized armor, such as item quality and armor modifications. These rules can be found in the section about armor crafting. Any alterations done to the armor through the use of the armor crafting rules will only affect the DC of the Craft (Armorsmith) check, while many mechanical modifications will affect either the Craft (Mechanics) or Craft (Steam) check. When a character is wearing a mechanized armor and a steam engine at the same time, the steam engine is considered to be inside the armor, making it impossible for enemies to target the engine with a sunder attack. [b]New Rules: Super Heavy Armor[/b] The two steam-powered armors are considered super heavy armor. Super heavy armor is the same as heavy armor with the following exceptions. The movement speed of the wearer is decreased by an additional 5 ft, the wearer can only run at double speed and no matter what it is impossible to gain any Dexterity bonus while wearing a super heavy armor. Usually, an armor of higher quality will increase the Maximum Dexterity Bonus of the armor. This rule does not apply to super heavy armor. To use super heavy armor, the wearer must have the Armor Proficiency (Super Heavy) feat. Using a super heavy armor without the Armor Proficiency (Super Heavy) feat has the same penalties as using heavy armor without the appropriate feat. The armor check penalty will be applied to all attack rolls as well as Strength-based and Dexterity-based ability and skill checks. [size=4][b]Bombardier Mechanized Armor[/b][/size] [b]Weight: [/b]125 lb (when powered, the effective weight of the armor is reduced to 25 lb) [b]Power Point Usage:[/b] 12 [b]Cost: [/b]12.000 gp [b]Armor Bonus: [/b]+11 [b]Maximum Dex Bonus: [/b]0 [b]Armor Check Penalty: [/b]-9 [b]Arcane Spell Failure Chance: [/b]50% [i]Construction[/i] [b]Craft (Armorsmith) DC: [/b]22 [b]Craft (Mechanics) DC: [/b]20 [b]Craft (Steam) DC:[/b] 24 [b]Materials:[/b] 125 lb of Dwarf Steel [b]Benefits:[/b] Anyone wearing the Bombardier Mechanized Armor gains Damage Reduction 3/-. This Damage Reduction will stack with other sources of Damage Reduction that can not be overcome by special types of damage. The Bombardier Mechanized Armor also grants the wearer a +2 Equipment bonus to Strength and a +2 Equipment bonus to resist Bull Rush, Grapple and Trip attempts. Additionally, the character wearing the armor also gains a +4 Equipment bonus to the opposed Strength check if he chooses to block an Overrun attempt. The Bombardier Mechanized Armor will also reduce the effective weight of the steam engine fitted into it by 90 lb. The Bombardier Mechanized Armor is the standard armor for dwarven infantry. The armor is typically used by the troops using ranged weapons to support the much heavier Juggernaut infantry. The only infantry who don't use Bombardier or Juggernaut armor are the crews operating the dwarven vehicles. [size=4][b]Juggernaut Mechanized Armor[/b][/size] [b]Weight: [/b]300 lb (when powered, the effective weight of the armor is reduced to 50 lb) [b]Power Point Usage:[/b] 35 [b]Cost: [/b]35.000 gp [b]Armor Bonus: [/b]+15 [b]Maximum Dex Bonus:[/b] 0 [b]Armor Check Penalty:[/b] -11 [b]Arcane Spell Failure Chance: [/b]60% [i]Construction[/i] [b]Craft (Armorsmith) DC: [/b]26 [b]Craft (Mechanics) DC:[/b] 24 [b]Craft (Steam) DC:[/b] 28 [b]Materials:[/b] 300 lb of Dwarf Steel [b]Benefits: [/b]Anyone wearing the Juggernaut Mechanized Armor gains Damage Reduction 6/-. This Damage Reduction will stack with other sources of Damage Reduction that can not be overcome by special types of damage. The Juggernaut Mechanized Armor also grants the wearer a +6 Equipment bonus to Strength and a +6 Equipment bonus to resist Bull Rush, Grapple and Trip attempts. Additionally, the character wearing the armor also gains a +10 Equipment bonus to the opposed Strength check if he chooses to block an Overrun attempt. The Juggernaut Mechanized Armor will also reduce the effective weight of the steam engine fitted into it by 230 lb. The Juggernaut Mechanized Armor is used by the elite juggernaut dwarven infantry. The juggernauts are the armor fist of the dwarven army, responsible for creating a defensive line that will halt the advance of the enemy and protect the vulnerable crew of the steam powered siege engines. [b]Armor Modifications[/b] [b]Heat Sink[/b] [b]Crafting Time Modifier: [/b]+25% [b]Craft (Mechanics) DC Modifier:[/b]+6 [b]Material Modifier: [/b]+15 lb [b]Power Point Usage Modifier:[/b] 0 [b]Benefit: [/b]The Heat Sink modification is a number of copper tubes installed inside the armor to allow for rapid heat dispersion should the wearer be subjected to a heat-based attack. Incidentally, the modification also allows extreme cold to be negated, but to a lesser extent than heat. The Heat Sink modification grants the wearer Fire Resistance 10 and Cold Resistance 5. [b]Impedance Circuit[/b] [b]Crafting Time Modifier:[/b] +25% [b]Craft (Mechanics) DC Modifier: [/b]+4 [b]Material Modifier: [/b]+5 lb [b]Power Point Usage Modifier: [/b]0 [b]Benefit: [/b]The Impedance Circuit modification consists of a number of metallic conductors built into the armor as well as an inner layer of rubber which creates a high level of impedance for lightning energy to travel to the wearer of the armor. The Impedance Circuit makes lightning energy far more likely to travel through the metallic conductors into the ground than into the wearer of the armor. The Impedance Circuit modification grants the wearer Electricity Resistance 10. [b]Power Augmentation[/b] [b]Crafting Time Modifier:[/b] +25% [b]Craft (Mechanics) DC Modifier: [/b]+4 [b]Craft (Steam) DC Modifier: [/b]+4 [b]Material Modifier:[/b] +10 lb [b]Power Point Usage Modifier: [/b]+2 [b]Benefit: [/b]The Power Augmentation modification increases the capacity of the steam-powered pistons that provide locomotion for the mechanized armor. The Power Augmentation modification increases the Equipment bonus to Strength granted by the armor by 2 points. [b] Power Augmentation, Greater[/b] [b]Crafting Time Modifier: [/b]+50% [b]Craft (Mechanics) DC Modifier: [/b]+10 [b]Craft (Steam) DC Modifier: [/b]+10 [b]Material Modifier: [/b]+25 lb [b]Power Point Usage Modifier: [/b]+5 [b]Benefit: [/b]The Greater Power Augmentation modification is a more potent version of the Power Augmentation modification. The two modifications can not be added to the same armor. The Greater Power Augmentation modification increases the Equipment bonus to Strength granted by the armor by 4 points. [b]Steam Vents[/b] [b]Crafting Time Modifier: [/b]+10% [b]Craft (Mechanics) DC Modifier:[/b] +2 [b]Craft (Steam) DC Modifier:[/b] +2 [b]Material Modifier: [/b]+5 lb [b]Power Point Usage Modifier: [/b]+1 [b]Benefit:[/b] The steam vents modification is occasionally added to armors when the wearer expects to fight against a numerically superior foe that is likely to surround him. The steam vents are a series of copper tubes running inside the armor, connected to the steam engine. When the steam engine is operating, pressure will build up inside the tubes. By activating a valve on the armor, which counts as a free action, the wearer can release the pressure built up inside the tubes through a number of small vents located at strategic locations on the armor. When the pressure is released, hot steam will pour fourth and damage foes within 5 ft of the wearer, causing 1d6 points of Fire damage to all affected foes. [b]Submersible[/b] [b]Crafting Time Modifier: [/b]+25% [b]Craft (Armorsmith) DC Modifier: [/b]+4 [b]Craft (Mechanics) DC Modifier:[/b] +4 [b]Craft (Steam) DC Modifier: [/b]+4 [b]Material Modifier: [/b]+15 lb [b]Power Point Usage Modifier: [/b]+1 [b]Benefit: [/b]The Submersible modification is a rather complex procedure that reinforces the joints of the armor, fills out the many small gaps in the armor, adds an armored glass plate to the face and installs a series of specialized valves to the steam engine. All of these procedures causes the armor to be able to maintain an internal pressure even when submerged in deep water. Two cannisters of pressurized air are installed in the back of the armor to provide oxygen for the wearer while submerged. The Submersible modification allows the wearer to travel to depths up to 1000 ft and gives him enough air supply to be under water for one hour. Going deeper than 1000 ft will cause the armor to buckle and eventually one of the joints or the glass plate will buckle and collapse, causing the armor to be flooded and the wearer exposed to the effects of the pressure of the deep ocean. If the wearer suffers a critical hit while travelling under water, there is a 50% chance that the armor will be punctured, causing the same effect as described above. The Submersible modification is typically used strategically, to allow a group of dwarven infantry to hide or travel under water. The modification is rarely used to allow the infantry to combat underwater foes, as the risk of engaging in combat while under water is quite substantial. It takes 6 hours for the cannisters containing pressurized air to be refilled when the armor is out of the water. [/QUOTE]
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