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[Rules] Weapon & Armor crafting
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<blockquote data-quote="Clay_More" data-source="post: 4443318" data-attributes="member: 9813"><p>So, here's a bit of description about the rules I've come up with regarding vehicles so far. I've only added two vehicles so far, going to make a few more. I'm also going to add a bit more description to the last vehicle, the Oppressor, and I might add some variants to the Crawler. Think that I will work a bit more on the common armor system before continuing with the mechanics though, bit of a big project this is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p><strong><span style="font-size: 12px">Vehicles</span></strong></p><p>Few machines are as feared on the battlefield as the dwarven vehicles, tanks powered by enormous, internal steam engines. While very clumsy, the dwarven tanks have thick armor that protects not only the internal machinery but also the crew, in addition to the tracks that allows them to travel across rugged terrain, albeit slowly. </p><p></p><p><strong>New Rules:</strong> Tanks</p><p>Tanks are in many ways similar to constructs, they have no Constitution score, they are completely immune to all mind-affect effects and spells and they are immune to critical hits. There are a number of differences from constructs that should be noted in regards to tanks though. First of all, tanks need a crew to operate, and many of the abilities of the tank is defined by its crew. Deploying the weapons fitted to the tank uses the attack bonus of the crew, and the tank itself is incapable of making any skill checks. Secondly, the tank only has one ability score; Strength. The tank will automatically fail any checks that involves the other five ability scores. Thirdly, most tanks do not have a uniform amount of armor or damage reduction. A tank will often have three separate armor and damage reduction scores, for the front, sides and rear of the tank. All attacks, both melee and ranged, have to hit a different AC and overcome a different damage reduction based on which of the three parts of the tank that is attacked. A tank is never considered to be flat-footed if any of its crew are not flat-footed. The crew of a tank can perform listen, search and spot checks while inside, but do so with a -5 penalty. A tank automatically fails all Reflex Saving Throws and it is immune to any effects that require a Fortitude or Will Saving Throw. All tanks have a trample attack. Anyone who performs a successful grapple attack against a tank will have succeeded in tipping it over, rendering it immobile and incapable of using its weapons. Only by succeeding at a grapple attack against the tank can it be tipped back on its tracks. </p><p></p><p><strong><span style="font-size: 12px">Crawler</span></strong></p><p><em>Huge Construct</em></p><p><strong>Weight:</strong> 14 tonnes</p><p><strong>Power Point Usage:</strong> 90</p><p><strong>Cost: </strong>150.000 gp</p><p><strong>Hit Dice:</strong> 20d10 (110 hp)</p><p><strong>Initiative:</strong> 0</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p></p><p><strong>Armor Class (Front):</strong> 22 (-2 size, +14 natural), touch 8, flat-footed 22</p><p><strong>Damage Reduction (Front):</strong> 12/adamantine</p><p><strong>Armor Class (Sides):</strong> 20 (-2 size, +12 natural), touch 8, flat-footed 20</p><p><strong>Damage Reduction (Sides):</strong> 10/adamantine</p><p><strong>Armor Class (Rear):</strong> 16 (-2 size, +8 natural), touch 8, flat-footed 16</p><p><strong>Damage Reduction (Rear):</strong> 5/adamantine</p><p></p><p><strong>Base Attack/Grapple: </strong>—/+33 </p><p><strong>Weaponry:</strong> Linked Needle Gun</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. </p><p><strong>Special Attacks:</strong> Trample</p><p><strong>Special Qualities:</strong> Construct traits, Heavy</p><p></p><p><strong>Saves:</strong> Fort —, Ref —, Will —</p><p><strong>Abilities: </strong>Str 30, Dex —, Con —, Int —, Wis —, Cha —</p><p></p><p><u>Construction</u></p><p><strong>Crafting Time:</strong> 120 days</p><p><strong>Craft (Armorsmith) DC:</strong> 34</p><p><strong>Craft (Gunpowder) DC:</strong> 24</p><p><strong>Craft (Mechanics) DC:</strong> 32</p><p><strong>Craft (Steam) DC:</strong> 34</p><p><strong>Materials:</strong> 14 tonnes (31360 lb) of Dwarf Steel</p><p></p><p><strong>Trample (Ex): </strong>2d10+15 damage, Reflex Saving Throw (DC 30) for half damage, DC is Strength-based.</p><p></p><p><strong>Heavy (Ex):</strong> The Crawler receives a +10 bonus to resist Grapple attempts due to its heavy weight.</p><p></p><p>The Crawler vaguely resembles a big, solid, square box of reinforced steel. The box is slightly sloped in the front where it has four small slits fitted to allow the crew inside to look out. On the top of the front, in the left side, there is a small, armored turret fitted with the linked Needle Guns that are the only protection of the vehicle. The vehicles moves across the battlefield on six large, tracked steel wheels. The wheels are so large that they reach up higher than the roof of the vehicle. There are two entrances to the Crawler, one being a small hatch in the bottom of the vehicle that is primarily used by the crew in case of an emergency, and a large hatch in the rear that acts as a ramp to allow the personnel inside to exit with ease. The ramp is a vital part of exiting the vehicle rapidly, as it has a significant ground clearance of roughly two feet. </p><p></p><p>The Crawler is a heavy transport used by the dwarves to move infantry across the battlefield. The armored vehicle not only protects the infantry within, but it also allows them to fire ranged weapons against enemies outside. The Crawler needs a crew of 2 to operate and it can fit an additional 12 people inside wearing armor no heavier than Bombardier Mechanized Armor. It is possible for the Crawler to transport 6 people wearing Juggernaut Mechanized Armor. Half of the people inside are able to fire ranged weapons at any enemies to the left of the vehicles, and the other half can fire at enemies to the right. The linked Needle Guns on the vehicle is capable of firing at any angle. </p><p></p><p><strong><span style="font-size: 12px">Oppressor</span></strong></p><p><em>Huge Construct</em></p><p><strong>Weight:</strong> 45 tonnes</p><p><strong>Power Point Usage:</strong> 140</p><p><strong>Cost:</strong> 350.000 gp</p><p><strong>Hit Dice:</strong> 25d10 (138 hp)</p><p><strong>Initiative:</strong> 0</p><p><strong>Speed: </strong>20 ft. (4 squares)</p><p></p><p><strong>Armor Class (Front):</strong> 22 (-2 size, +14 natural), touch 8, flat-footed 22</p><p><strong>Damage Reduction (Front):</strong> 12/adamantine</p><p><strong>Armor Class (Sides):</strong> 16 (-2 size, +8 natural), touch 8, flat-footed 16</p><p><strong>Damage Reduction (Sides): </strong>8/adamantine</p><p><strong>Armor Class (Rear):</strong> 12 (-2 size, +4 natural), touch 8, flat-footed 12</p><p><strong>Damage Reduction (Rear):</strong> 4/adamantine</p><p></p><p><strong>Base Attack/Grapple:</strong> —/+40</p><p><strong>Weaponry:</strong> Grudge Cannon, Linked Needle Gun</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. </p><p><strong>Special Attacks:</strong> Grudge Cannon, Trample</p><p><strong>Special Qualities: </strong>Construct traits, Heavy</p><p></p><p><strong>Saves: </strong>Fort —, Ref —, Will —</p><p><strong>Abilities:</strong> Str 34, Dex —, Con —, Int —, Wis —, Cha —</p><p></p><p><u>Construction</u></p><p><strong>Crafting Time:</strong> 200 days</p><p><strong>Craft (Armorsmith) DC:</strong> 38</p><p><strong>Craft (Gunpowder) DC:</strong> 42</p><p><strong>Craft (Mechanics) DC:</strong> 36</p><p><strong>Craft (Steam) DC:</strong> 38</p><p><strong>Materials:</strong> 45 tonnes (100.800 lb) of Dwarf Steel</p><p></p><p><strong>Grudge Cannon (Ex):</strong> The Grudge Cannon is the conventional weapon capable of at the longest range of any dwarven weapons. The cannon can engage enemies at ranges up to 25 miles in optimal weather conditions. It takes the shell one round to travel three miles, so when firing at maximum range the weapon is at a disadvantage if the enemy is moving, it is therefore used primarily to attack immobile enemies at long ranges. The cannon is normally not used like a regular ranged weapon, when it is fired it usually targets a piece of ground instead of a specific enemy. When the shell impacts, it causes 5d6 points of Fire damage to all creatures and objects within 10 ft. and 8d6 points of Piercing damage to all creatures and objects within 60 ft. of the point of impact. Anyone inside the area of effect is allowed a Reflex Saving Throw (DC 20) to receive half damage. </p><p>It is possible to fire the gun at points outside the crew's line of sight if there is a spotter who has been able to note down the exact position at which the gun is to be fired. It requires a Profession (Siege Engineer) check (DC 20) to hit a specific point. If the check fails, the shell will still impact with the ground, but it will be off-target by a distance of 10 ft. for every point by which the Profession check was missed, in a random direction (use the scatter diagram for grenade-like weapons to determine the direction). It is possible to fire the Grudge Cannon directly at a creature if it is within 3 miles of the cannon and it is size Gargantuan or larger. It takes ten rounds to reload the Grudge Cannon.</p><p></p><p><strong>Trample (Ex):</strong> 2d12+18 damage, Reflex Saving Throw (DC 30) for half damage, DC is Strength-based.</p><p></p><p><strong>Heavy (Ex):</strong> The Oppressor receives a +15 bonus to resist Grapple attempts due to its heavy weight.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 4443318, member: 9813"] So, here's a bit of description about the rules I've come up with regarding vehicles so far. I've only added two vehicles so far, going to make a few more. I'm also going to add a bit more description to the last vehicle, the Oppressor, and I might add some variants to the Crawler. Think that I will work a bit more on the common armor system before continuing with the mechanics though, bit of a big project this is :P [B][size=3]Vehicles[/size][/B] Few machines are as feared on the battlefield as the dwarven vehicles, tanks powered by enormous, internal steam engines. While very clumsy, the dwarven tanks have thick armor that protects not only the internal machinery but also the crew, in addition to the tracks that allows them to travel across rugged terrain, albeit slowly. [b]New Rules:[/b] Tanks Tanks are in many ways similar to constructs, they have no Constitution score, they are completely immune to all mind-affect effects and spells and they are immune to critical hits. There are a number of differences from constructs that should be noted in regards to tanks though. First of all, tanks need a crew to operate, and many of the abilities of the tank is defined by its crew. Deploying the weapons fitted to the tank uses the attack bonus of the crew, and the tank itself is incapable of making any skill checks. Secondly, the tank only has one ability score; Strength. The tank will automatically fail any checks that involves the other five ability scores. Thirdly, most tanks do not have a uniform amount of armor or damage reduction. A tank will often have three separate armor and damage reduction scores, for the front, sides and rear of the tank. All attacks, both melee and ranged, have to hit a different AC and overcome a different damage reduction based on which of the three parts of the tank that is attacked. A tank is never considered to be flat-footed if any of its crew are not flat-footed. The crew of a tank can perform listen, search and spot checks while inside, but do so with a -5 penalty. A tank automatically fails all Reflex Saving Throws and it is immune to any effects that require a Fortitude or Will Saving Throw. All tanks have a trample attack. Anyone who performs a successful grapple attack against a tank will have succeeded in tipping it over, rendering it immobile and incapable of using its weapons. Only by succeeding at a grapple attack against the tank can it be tipped back on its tracks. [B][size=3]Crawler[/size][/B] [i]Huge Construct[/i] [b]Weight:[/b] 14 tonnes [b]Power Point Usage:[/b] 90 [b]Cost: [/b]150.000 gp [b]Hit Dice:[/b] 20d10 (110 hp) [b]Initiative:[/b] 0 [b]Speed:[/b] 20 ft. (4 squares) [b]Armor Class (Front):[/b] 22 (-2 size, +14 natural), touch 8, flat-footed 22 [b]Damage Reduction (Front):[/b] 12/adamantine [b]Armor Class (Sides):[/b] 20 (-2 size, +12 natural), touch 8, flat-footed 20 [b]Damage Reduction (Sides):[/b] 10/adamantine [b]Armor Class (Rear):[/b] 16 (-2 size, +8 natural), touch 8, flat-footed 16 [b]Damage Reduction (Rear):[/b] 5/adamantine [b]Base Attack/Grapple: [/b]—/+33 [b]Weaponry:[/b] Linked Needle Gun [b]Space/Reach:[/b] 10 ft./10 ft. [b]Special Attacks:[/b] Trample [b]Special Qualities:[/b] Construct traits, Heavy [b]Saves:[/b] Fort —, Ref —, Will — [b]Abilities: [/b]Str 30, Dex —, Con —, Int —, Wis —, Cha — [u]Construction[/u] [b]Crafting Time:[/b] 120 days [b]Craft (Armorsmith) DC:[/b] 34 [b]Craft (Gunpowder) DC:[/b] 24 [b]Craft (Mechanics) DC:[/b] 32 [b]Craft (Steam) DC:[/b] 34 [b]Materials:[/b] 14 tonnes (31360 lb) of Dwarf Steel [b]Trample (Ex): [/b]2d10+15 damage, Reflex Saving Throw (DC 30) for half damage, DC is Strength-based. [b]Heavy (Ex):[/b] The Crawler receives a +10 bonus to resist Grapple attempts due to its heavy weight. The Crawler vaguely resembles a big, solid, square box of reinforced steel. The box is slightly sloped in the front where it has four small slits fitted to allow the crew inside to look out. On the top of the front, in the left side, there is a small, armored turret fitted with the linked Needle Guns that are the only protection of the vehicle. The vehicles moves across the battlefield on six large, tracked steel wheels. The wheels are so large that they reach up higher than the roof of the vehicle. There are two entrances to the Crawler, one being a small hatch in the bottom of the vehicle that is primarily used by the crew in case of an emergency, and a large hatch in the rear that acts as a ramp to allow the personnel inside to exit with ease. The ramp is a vital part of exiting the vehicle rapidly, as it has a significant ground clearance of roughly two feet. The Crawler is a heavy transport used by the dwarves to move infantry across the battlefield. The armored vehicle not only protects the infantry within, but it also allows them to fire ranged weapons against enemies outside. The Crawler needs a crew of 2 to operate and it can fit an additional 12 people inside wearing armor no heavier than Bombardier Mechanized Armor. It is possible for the Crawler to transport 6 people wearing Juggernaut Mechanized Armor. Half of the people inside are able to fire ranged weapons at any enemies to the left of the vehicles, and the other half can fire at enemies to the right. The linked Needle Guns on the vehicle is capable of firing at any angle. [B][size=3]Oppressor[/size][/B] [i]Huge Construct[/i] [b]Weight:[/b] 45 tonnes [b]Power Point Usage:[/b] 140 [b]Cost:[/b] 350.000 gp [b]Hit Dice:[/b] 25d10 (138 hp) [b]Initiative:[/b] 0 [b]Speed: [/b]20 ft. (4 squares) [b]Armor Class (Front):[/b] 22 (-2 size, +14 natural), touch 8, flat-footed 22 [b]Damage Reduction (Front):[/b] 12/adamantine [b]Armor Class (Sides):[/b] 16 (-2 size, +8 natural), touch 8, flat-footed 16 [b]Damage Reduction (Sides): [/b]8/adamantine [b]Armor Class (Rear):[/b] 12 (-2 size, +4 natural), touch 8, flat-footed 12 [b]Damage Reduction (Rear):[/b] 4/adamantine [b]Base Attack/Grapple:[/b] —/+40 [b]Weaponry:[/b] Grudge Cannon, Linked Needle Gun [b]Space/Reach:[/b] 10 ft./10 ft. [b]Special Attacks:[/b] Grudge Cannon, Trample [b]Special Qualities: [/b]Construct traits, Heavy [b]Saves: [/b]Fort —, Ref —, Will — [b]Abilities:[/b] Str 34, Dex —, Con —, Int —, Wis —, Cha — [u]Construction[/u] [b]Crafting Time:[/b] 200 days [b]Craft (Armorsmith) DC:[/b] 38 [b]Craft (Gunpowder) DC:[/b] 42 [b]Craft (Mechanics) DC:[/b] 36 [b]Craft (Steam) DC:[/b] 38 [b]Materials:[/b] 45 tonnes (100.800 lb) of Dwarf Steel [b]Grudge Cannon (Ex):[/b] The Grudge Cannon is the conventional weapon capable of at the longest range of any dwarven weapons. The cannon can engage enemies at ranges up to 25 miles in optimal weather conditions. It takes the shell one round to travel three miles, so when firing at maximum range the weapon is at a disadvantage if the enemy is moving, it is therefore used primarily to attack immobile enemies at long ranges. The cannon is normally not used like a regular ranged weapon, when it is fired it usually targets a piece of ground instead of a specific enemy. When the shell impacts, it causes 5d6 points of Fire damage to all creatures and objects within 10 ft. and 8d6 points of Piercing damage to all creatures and objects within 60 ft. of the point of impact. Anyone inside the area of effect is allowed a Reflex Saving Throw (DC 20) to receive half damage. It is possible to fire the gun at points outside the crew's line of sight if there is a spotter who has been able to note down the exact position at which the gun is to be fired. It requires a Profession (Siege Engineer) check (DC 20) to hit a specific point. If the check fails, the shell will still impact with the ground, but it will be off-target by a distance of 10 ft. for every point by which the Profession check was missed, in a random direction (use the scatter diagram for grenade-like weapons to determine the direction). It is possible to fire the Grudge Cannon directly at a creature if it is within 3 miles of the cannon and it is size Gargantuan or larger. It takes ten rounds to reload the Grudge Cannon. [b]Trample (Ex):[/b] 2d12+18 damage, Reflex Saving Throw (DC 30) for half damage, DC is Strength-based. [b]Heavy (Ex):[/b] The Oppressor receives a +15 bonus to resist Grapple attempts due to its heavy weight. [/QUOTE]
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