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General Tabletop Discussion
*Pathfinder & Starfinder
Rules-wise, is there ANY way to lose a limb or become crippled?
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<blockquote data-quote="Ziggy" data-source="post: 396001" data-attributes="member: 148"><p>I use those rules, but with a twist. I limit the effects to scars and broken bones, no missing limbs (yet). A Cure-spell will mend any such wound if it is applied with 1 minute of the damage is suffered. Heal will always heal any such damage unless the wound has already closed (i.e. natural healing). </p><p></p><p>If magical healing is not used (or used to late), you must roll a % change for permanent injury (or scars for a light wound). The base is 0%, with +5% for each point below 0, -10% for each level of a cure spell used to heal you. I also give modifiers if much time has passed before the would is healed, and for flithy or otherwise unhealthy conditions. </p><p></p><p>The end result is that PC with a high-level cleric is pretty immune, while lower-level parties and "ordinary" people will pick up scars and broken bones. </p><p></p><p>.Ziggy</p></blockquote><p></p>
[QUOTE="Ziggy, post: 396001, member: 148"] I use those rules, but with a twist. I limit the effects to scars and broken bones, no missing limbs (yet). A Cure-spell will mend any such wound if it is applied with 1 minute of the damage is suffered. Heal will always heal any such damage unless the wound has already closed (i.e. natural healing). If magical healing is not used (or used to late), you must roll a % change for permanent injury (or scars for a light wound). The base is 0%, with +5% for each point below 0, -10% for each level of a cure spell used to heal you. I also give modifiers if much time has passed before the would is healed, and for flithy or otherwise unhealthy conditions. The end result is that PC with a high-level cleric is pretty immune, while lower-level parties and "ordinary" people will pick up scars and broken bones. .Ziggy [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules-wise, is there ANY way to lose a limb or become crippled?
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