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Ruleset as Lingua Franca - I wanna sell my 4E collection
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<blockquote data-quote="Alan Shutko" data-source="post: 5747667" data-attributes="member: 23694"><p>My feeling is, figure out which version of D&D you like most and keep that stuff, and sell or toss the rest.</p><p></p><p>I keep the PHB and DMG for each edition, and deep sixed the rest. I'm keeping everything from BECMI and RCD&D because I'll run it and play it again, but I'm never going to run a 2e, 3e, 3.5e or 4e game. At the moment I'm running a PF game, and I'm buying PDFs of various books, but not hardcovers. If this game ends, at least I won't have a bunch of books I need to dispose of.</p><p></p><p>I haven't found anything of merit in any of the rule books from Skills and Powers on. The splatbooks for 3e and 4e have just kept regurgitating ideas that were covered in older works. Since I dislike the rules systems and won't run them, I don't need to keep them.</p><p></p><p>Adventures and fluff are a different matter. I am keeping the PF adventure paths, and the 4e copies of Dungeon from when I was a DDI subscriber. Story ideas can always be reused. Frankly, this is why I buy more PF stuff than 4e these days: 4e has focused on stats over story. Rules fade but story is eternal. I have collected several supplements on the "academy of mages" theme from multiple RPG systems and multiple editions to help me come up with my future Wizard's Academy game. That's the kind of thing I keep.</p></blockquote><p></p>
[QUOTE="Alan Shutko, post: 5747667, member: 23694"] My feeling is, figure out which version of D&D you like most and keep that stuff, and sell or toss the rest. I keep the PHB and DMG for each edition, and deep sixed the rest. I'm keeping everything from BECMI and RCD&D because I'll run it and play it again, but I'm never going to run a 2e, 3e, 3.5e or 4e game. At the moment I'm running a PF game, and I'm buying PDFs of various books, but not hardcovers. If this game ends, at least I won't have a bunch of books I need to dispose of. I haven't found anything of merit in any of the rule books from Skills and Powers on. The splatbooks for 3e and 4e have just kept regurgitating ideas that were covered in older works. Since I dislike the rules systems and won't run them, I don't need to keep them. Adventures and fluff are a different matter. I am keeping the PF adventure paths, and the 4e copies of Dungeon from when I was a DDI subscriber. Story ideas can always be reused. Frankly, this is why I buy more PF stuff than 4e these days: 4e has focused on stats over story. Rules fade but story is eternal. I have collected several supplements on the "academy of mages" theme from multiple RPG systems and multiple editions to help me come up with my future Wizard's Academy game. That's the kind of thing I keep. [/QUOTE]
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