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Ruleset as Lingua Franca - I wanna sell my 4E collection
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5748282" data-attributes="member: 4892"><p>Not only do I disagree with your opinion, I disagree with the sentiment behind it. I think it is a great idea to pull people into Design from other industries. </p><p></p><p>Tom LaPille may not have a long history of playing D&D, but he can bring his MtG design experience (which using the term 'hack' is highly insulting to a game that outsells D&D) and he has the perspective of what interests newcomers to the game. MtG design has alot of structural elements that seem lacking in D&D design. I think you're looking at this from too much of a player's perspective. You don't just sit down and write a game. You need to plan and look at the long-term picture. 4E could have benefitted from some forward-thinking design organization.</p><p></p><p>And I think they should go even further and bring in designers from other entertainment industries that can help give fresh new insight on the game. I think even for how much 4E changed D&D it still clung on to alot of conventions that it didn't necessarily need to.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5748282, member: 4892"] Not only do I disagree with your opinion, I disagree with the sentiment behind it. I think it is a great idea to pull people into Design from other industries. Tom LaPille may not have a long history of playing D&D, but he can bring his MtG design experience (which using the term 'hack' is highly insulting to a game that outsells D&D) and he has the perspective of what interests newcomers to the game. MtG design has alot of structural elements that seem lacking in D&D design. I think you're looking at this from too much of a player's perspective. You don't just sit down and write a game. You need to plan and look at the long-term picture. 4E could have benefitted from some forward-thinking design organization. And I think they should go even further and bring in designers from other entertainment industries that can help give fresh new insight on the game. I think even for how much 4E changed D&D it still clung on to alot of conventions that it didn't necessarily need to. [/QUOTE]
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