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Ruleset for empire building/military combat?
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<blockquote data-quote="BroccoliRage" data-source="post: 2798456" data-attributes="member: 38402"><p>understandable concerns. i justified them with this:</p><p></p><p>Even the strongest warriors can be taken down when they are ganged up on.</p><p></p><p>my players really grew on this system because it makes mass combat a very dangerous undertaking, as it should be. morale checks can come in, and the percentile chance of victory eliminates game domination by players and whimsical character killing by DM's. rerolls should be allowed in certain cases, but a big enough hoard of goblins can take down any character. im sorry you dont like the system, im sure there are probably others you'll like. i thought perhaps this system would be interesting because victory is up to chance. maybe your opponents came up with such a good strategy that you couldnt take them down, or vice versa. history is full of examples like these. if you dont mind my asking, what would you do to change it? i really just watned to speed up the game and make mass combat unpredictable, as it often was when the infantry closed in medeival war campaigns. even the greatest generals had a hard time fully coordinating infantry combat. the idea is that the quick and dirty mass combat system is to be used when the infantry closes. and nothing is entirely flat, everything can be adjusted rather quickly as the DM sees fit. its also a good way to humble characters with god complexes, dungeon diving and all out war are two different things.</p></blockquote><p></p>
[QUOTE="BroccoliRage, post: 2798456, member: 38402"] understandable concerns. i justified them with this: Even the strongest warriors can be taken down when they are ganged up on. my players really grew on this system because it makes mass combat a very dangerous undertaking, as it should be. morale checks can come in, and the percentile chance of victory eliminates game domination by players and whimsical character killing by DM's. rerolls should be allowed in certain cases, but a big enough hoard of goblins can take down any character. im sorry you dont like the system, im sure there are probably others you'll like. i thought perhaps this system would be interesting because victory is up to chance. maybe your opponents came up with such a good strategy that you couldnt take them down, or vice versa. history is full of examples like these. if you dont mind my asking, what would you do to change it? i really just watned to speed up the game and make mass combat unpredictable, as it often was when the infantry closed in medeival war campaigns. even the greatest generals had a hard time fully coordinating infantry combat. the idea is that the quick and dirty mass combat system is to be used when the infantry closes. and nothing is entirely flat, everything can be adjusted rather quickly as the DM sees fit. its also a good way to humble characters with god complexes, dungeon diving and all out war are two different things. [/QUOTE]
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