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Ruling a realm... in Fading Suns!
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1285984" data-attributes="member: 7177"><p>Yes, I know that there have already been multiple threads on which of the many books on ruling a kingdom is the best. But I have a slightly different request.</p><p></p><p>See, I'm considering running a Fading Suns d20 campaign, in which one or more PCs are likely to be nobles - and these might have their own realms to rule over.</p><p></p><p>For those of you who don't know Fading Suns (and what a pity - the setting is truly fantastic), it is a science fiction setting... of sorts. Humanity found an alien jumpgate at the edge of the solar system left by an unknown precursor species, and spread out to the stars. Eventually, humanity became unified in the Second Republic, a stellar democracy unparalleled in scientific and social progress before or since.</p><p></p><p>Then the Second Republic collapsed, and a new dark age descended on the Known Worlds. Now most of humanity lives in powerty and serfdom, just like in the real dark ages, while power is shared among nobles, the priests of the Universal Sun, and the guilds (who hold the monopoly on the few remaining tech)...</p><p></p><p>Since much of society lives at an medieval tech level, I thought that many rules from the ordinary d20 "realm books" might be used more-or-less unchanged. However, there are some differences as well - high tech still exists in some places, and the rulers themselves, as well as their most competent underlings, have still access to it, so it should be possible to integrate this into the realm rules as well...</p><p></p><p>(Additional note: I will use a variant version of the d20 rules based on Mutants and Masterminds, so new prestige classes will not be of any use for me. New feats, however, are quite welcome, though FS d20 already has quite a few of them...)</p><p></p><p>So, which book would you recommend?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1285984, member: 7177"] Yes, I know that there have already been multiple threads on which of the many books on ruling a kingdom is the best. But I have a slightly different request. See, I'm considering running a Fading Suns d20 campaign, in which one or more PCs are likely to be nobles - and these might have their own realms to rule over. For those of you who don't know Fading Suns (and what a pity - the setting is truly fantastic), it is a science fiction setting... of sorts. Humanity found an alien jumpgate at the edge of the solar system left by an unknown precursor species, and spread out to the stars. Eventually, humanity became unified in the Second Republic, a stellar democracy unparalleled in scientific and social progress before or since. Then the Second Republic collapsed, and a new dark age descended on the Known Worlds. Now most of humanity lives in powerty and serfdom, just like in the real dark ages, while power is shared among nobles, the priests of the Universal Sun, and the guilds (who hold the monopoly on the few remaining tech)... Since much of society lives at an medieval tech level, I thought that many rules from the ordinary d20 "realm books" might be used more-or-less unchanged. However, there are some differences as well - high tech still exists in some places, and the rulers themselves, as well as their most competent underlings, have still access to it, so it should be possible to integrate this into the realm rules as well... (Additional note: I will use a variant version of the d20 rules based on Mutants and Masterminds, so new prestige classes will not be of any use for me. New feats, however, are quite welcome, though FS d20 already has quite a few of them...) So, which book would you recommend? [/QUOTE]
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