Ruling Ambient Light

Felnar

First Post
How does ambient light work in 3.5? (things like moonlight, starlight, etc)
is it wide-spread shadow illumination?
how does low-light vision work in ambient light?
 

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That's how I've always treated it. It may or may not be how the book does it, but its simple and intuitive enough for me to remember it at the table. (I'm 90% that is how the book does it, but 90% isn't as certain as it used to be.)

Edit: Low-Light removes the 20% miss chance, so elves fighting in the moonlight are good to go. (See above disclaimer.)
 

phindar said:
That's how I've always treated it. It may or may not be how the book does it, but its simple and intuitive enough for me to remember it at the table. (I'm 90% that is how the book does it, but 90% isn't as certain as it used to be.)

Edit: Low-Light removes the 20% miss chance, so elves fighting in the moonlight are good to go. (See above disclaimer.)
i didnt find any reference in the book

anyone else care to chime in?
 

Blackness will be ruled blackness
Unless its already obvious that
Moonlight is daylight in lowlight vision?
Perhaps you'd share your thoughts
 

oh come on :p
this thread has plenty of views, and an amazing BUMP poem
nobody knows what a halfling sees in the moonlight?
 

D&D 3.5 has three light settings, dark, shadowy, and bright.

Low-light vision merely sees twice as far as normal.


Hope that helps!
 



Destil said:
"Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day."

Which suggests that a character without low-light vision can see outdoors on a moonlit night half as well as they can during the day.

-Hyp.
 

Seeings how half concealment is a 20% miss chance, I guess that works. Personally I never liked half concealment being 20% and full being 50%. It just seems like there'd be a better way to phrase it. Something being "half-concealed" and a "50% miss chance" is just a natural assumption to make.
 

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