Okay, here is the situation in my PbP game:
An orc is on foot, meleeing against a mounted fighter. He has beaten the fighter to within one good hit of being knocked out, but has take a pretty hard beating himself. Meanwhile, a gnome illusionist, trying desperately to stay on a horse he cannot control (the dwarf who was with him leaped off to fight) just failed a ride check miserable and has slid off and is now dangling in front of the horse by the reins, screaming like a little girl.
The horse, confused by the melee has turned and is stomping (trotting nervously) back past the dueling orc and fighter (sometimes the dice are very kind to the DM). The orc, knowing that he is doomed even if he kills the immediate threat since the others are closing in, having finished off his underlings, sees the horse as his only chance of escape.
Now the issue...the orc is going to grab the passing horse in an attempt to pull himself into the saddle.
1) What is the proper DC to mount a moving horse?
2) Does the fighter get an AOO for this? Can the orc use withdraw or 5-foot step to avoid the AOO?
3) If the fighter does get the AOO, would a negative modifier be appropriate since he has already attacked this turn and is using a heavy weapon (heavy flail) and is badly wounded? I was thinking somewhere in the -2 to -4 range but if that's not appropriate, I'll leave it alone. The drama of having the orc be successful with the gnome in tow is too good to pass up, but I don't want to over-penalize the fighter in order to make it happen.
Thanks for any advice here. You guys have been a great help to a DM/gamer returning from twenty years of layoff.
-Dan
An orc is on foot, meleeing against a mounted fighter. He has beaten the fighter to within one good hit of being knocked out, but has take a pretty hard beating himself. Meanwhile, a gnome illusionist, trying desperately to stay on a horse he cannot control (the dwarf who was with him leaped off to fight) just failed a ride check miserable and has slid off and is now dangling in front of the horse by the reins, screaming like a little girl.
The horse, confused by the melee has turned and is stomping (trotting nervously) back past the dueling orc and fighter (sometimes the dice are very kind to the DM). The orc, knowing that he is doomed even if he kills the immediate threat since the others are closing in, having finished off his underlings, sees the horse as his only chance of escape.
Now the issue...the orc is going to grab the passing horse in an attempt to pull himself into the saddle.
1) What is the proper DC to mount a moving horse?
2) Does the fighter get an AOO for this? Can the orc use withdraw or 5-foot step to avoid the AOO?
3) If the fighter does get the AOO, would a negative modifier be appropriate since he has already attacked this turn and is using a heavy weapon (heavy flail) and is badly wounded? I was thinking somewhere in the -2 to -4 range but if that's not appropriate, I'll leave it alone. The drama of having the orc be successful with the gnome in tow is too good to pass up, but I don't want to over-penalize the fighter in order to make it happen.
Thanks for any advice here. You guys have been a great help to a DM/gamer returning from twenty years of layoff.
-Dan