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Ruling on Suggestion (longish)
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<blockquote data-quote="Galfridus" data-source="post: 65515" data-attributes="member: 119"><p>We should allow this...but at the same time, the fact that this is a role playing game (not a door-busting game) means that players should be encouraged to roleplay, and that roleplaying should have consequences. It's a really hard line to draw; you want to encourage players to play characters that are different, but you also want them to be involved in determining their characters' actions. </p><p></p><p>As DM, I would interpolate actions like this if I thought that the character would know better. I let the player get as involved as they want, then modify the command (if needed) to more properly reflect what they wanted to have happen.</p><p></p><p>In my last session, the players were searching the belongings of an NPC for hidden stuff. They did a fairly thorough job, but they missed something. I thought about it and decided it was a subtle enough point that their characters wouldn't automatically think of it. If someone had a relevant Profession skill (Thief, etc.) I would have given a roll to think of what they missed -- and I did give a difficult Int check for everyone. As it stands, however, the players didn't figure it out, so the characters will miss out. Breaking down and telling them what they didn't "do right" would discourage them from thinking for themselves, so I didn't do it.</p></blockquote><p></p>
[QUOTE="Galfridus, post: 65515, member: 119"] We should allow this...but at the same time, the fact that this is a role playing game (not a door-busting game) means that players should be encouraged to roleplay, and that roleplaying should have consequences. It's a really hard line to draw; you want to encourage players to play characters that are different, but you also want them to be involved in determining their characters' actions. As DM, I would interpolate actions like this if I thought that the character would know better. I let the player get as involved as they want, then modify the command (if needed) to more properly reflect what they wanted to have happen. In my last session, the players were searching the belongings of an NPC for hidden stuff. They did a fairly thorough job, but they missed something. I thought about it and decided it was a subtle enough point that their characters wouldn't automatically think of it. If someone had a relevant Profession skill (Thief, etc.) I would have given a roll to think of what they missed -- and I did give a difficult Int check for everyone. As it stands, however, the players didn't figure it out, so the characters will miss out. Breaking down and telling them what they didn't "do right" would discourage them from thinking for themselves, so I didn't do it. [/QUOTE]
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