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Ruling on Suggestion (longish)
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 66081" data-attributes="member: 1165"><p>Suggestions for suggestions</p><p></p><p>To make a guard put down his weapon: "Your hands are cold." The guard drops the weapon.</p><p></p><p>To make the lord of the castle see a ghost: "At midnight, it is said that the ghost of Lady G appears in the South Tower." At midnight, if the lord is there, he thinks he sees a ghost. It could actually be the party rogue sneaking around, or nothing. He could just stare hard while you stab him in the back, steal his gold, etc.</p><p></p><p>"Leave this room and forget you ever saw this book." A 2e suggestion placed in a spellbook.</p><p></p><p>"Why don't you all leave?" From a Monte Cook adventure. (Bruce added "by your most potent means of travel.")</p><p></p><p>Does adding "Why don't you..." to the beginning of a suggestion make it reasonable? Even if they get a +4 bonus to their Will save?</p><p></p><p>"He means to kill/harm/etc you." Kill him, get away from him, plot against him, etc. Whatever you would do if you didn't trust them. Great way to split up a king and queen, huh?</p><p></p><p>"Did you notice how grating Belkins' laugh is?" The next time Belkins (a paladin) laughs, the PC thinks somthing is wrong with them. Continued suggestions such as the paladin is untrustworthy, just a fighter/cleric of an untrustworthy deity, etc, might work (from how to fight fiends from a Dragon mag).</p><p></p><p>"You can have her." From Dune. Basically, Paul and his Mother Jessica were prisoners on a flying machine. Both can use their voice to make suggestions, but no one knows that Paul has this ability (usually only found in women). One of the two evil guards is deaf and thus immune to the suggestions. Paul suggested to the other guard to kill the deaf guard and then have his way with Jessica. The deaf guard was killed; the gleeful surviving guard cut Jessica's bonds and found out the hard way she could kill him when unarmed. Seeing how the not-deaf guard was a lustful rapist, I see how it works.</p><p></p><p>"There aren't any cars on the street." Victim runs into traffic. Not too sure how to use this in DnD. Maybe make him run into an enemy army? And is that reasonable?</p><p></p><p>"The next time you see the ambassador, you must kill him." Iffy, depends on alignment. Used in ALTERNITY; I'm guessing lesser domination would push this command.</p><p></p><p>Perhaps more to come later.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 66081, member: 1165"] Suggestions for suggestions To make a guard put down his weapon: "Your hands are cold." The guard drops the weapon. To make the lord of the castle see a ghost: "At midnight, it is said that the ghost of Lady G appears in the South Tower." At midnight, if the lord is there, he thinks he sees a ghost. It could actually be the party rogue sneaking around, or nothing. He could just stare hard while you stab him in the back, steal his gold, etc. "Leave this room and forget you ever saw this book." A 2e suggestion placed in a spellbook. "Why don't you all leave?" From a Monte Cook adventure. (Bruce added "by your most potent means of travel.") Does adding "Why don't you..." to the beginning of a suggestion make it reasonable? Even if they get a +4 bonus to their Will save? "He means to kill/harm/etc you." Kill him, get away from him, plot against him, etc. Whatever you would do if you didn't trust them. Great way to split up a king and queen, huh? "Did you notice how grating Belkins' laugh is?" The next time Belkins (a paladin) laughs, the PC thinks somthing is wrong with them. Continued suggestions such as the paladin is untrustworthy, just a fighter/cleric of an untrustworthy deity, etc, might work (from how to fight fiends from a Dragon mag). "You can have her." From Dune. Basically, Paul and his Mother Jessica were prisoners on a flying machine. Both can use their voice to make suggestions, but no one knows that Paul has this ability (usually only found in women). One of the two evil guards is deaf and thus immune to the suggestions. Paul suggested to the other guard to kill the deaf guard and then have his way with Jessica. The deaf guard was killed; the gleeful surviving guard cut Jessica's bonds and found out the hard way she could kill him when unarmed. Seeing how the not-deaf guard was a lustful rapist, I see how it works. "There aren't any cars on the street." Victim runs into traffic. Not too sure how to use this in DnD. Maybe make him run into an enemy army? And is that reasonable? "The next time you see the ambassador, you must kill him." Iffy, depends on alignment. Used in ALTERNITY; I'm guessing lesser domination would push this command. Perhaps more to come later. [/QUOTE]
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