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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ruling question: Sun's Illumination vs. Shroud of Night
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<blockquote data-quote="Destil" data-source="post: 5019922" data-attributes="member: 1980"><p>Yeah, the consensus is that power descriptions don't actually have anything to do with powers.</p><p></p><p>... that said, I often bend things in favor of flavor as a DM. if your cleric is a worshiper of a sun god or they have actively been playing the power as such, I'd be happy to have it nullify the aura. The main thing, here, is that it's more up to the player, IMHO. Powers can always be re-flavored, but should be specific and generally follow however the player and the DM aggree they appear. So don't do it if the player mostly wanted the rules and doesn't care about the flavor. And be sure to throw something extra monsters/encounters at them once or twice in dark areas the power was used because they were attracted to/saw the light from a distance if you do allow it.</p><p></p><p>I've been doing this long before 4E (a cleric of a moon/tide/sea god in my last 3E campaign infamously had pale blue moonbeams for his flame strikes, a sound burst that detonated with the sound of a crashing tidal wave, slay living via throwing a handful of sea-salt at a creature and turning it to a pillar of salt, heals that resolved with the sound of a cool ocean breeze et). I find it adds a lot to my enjoyment of describing combat, if nothing else.</p></blockquote><p></p>
[QUOTE="Destil, post: 5019922, member: 1980"] Yeah, the consensus is that power descriptions don't actually have anything to do with powers. ... that said, I often bend things in favor of flavor as a DM. if your cleric is a worshiper of a sun god or they have actively been playing the power as such, I'd be happy to have it nullify the aura. The main thing, here, is that it's more up to the player, IMHO. Powers can always be re-flavored, but should be specific and generally follow however the player and the DM aggree they appear. So don't do it if the player mostly wanted the rules and doesn't care about the flavor. And be sure to throw something extra monsters/encounters at them once or twice in dark areas the power was used because they were attracted to/saw the light from a distance if you do allow it. I've been doing this long before 4E (a cleric of a moon/tide/sea god in my last 3E campaign infamously had pale blue moonbeams for his flame strikes, a sound burst that detonated with the sound of a crashing tidal wave, slay living via throwing a handful of sea-salt at a creature and turning it to a pillar of salt, heals that resolved with the sound of a cool ocean breeze et). I find it adds a lot to my enjoyment of describing combat, if nothing else. [/QUOTE]
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Ruling question: Sun's Illumination vs. Shroud of Night
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