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Rulings, not Rules: How Will You Solve the Bard / Half Elf Dilemma?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8995409" data-attributes="member: 7023840"><p>It's actually simpler than that- look back at the rules I cited on the first page-</p><p></p><p>1. <em>A bard must be human or half-elven. ...Bards begin play as fighters, <u>and they must remain exclusively fighters until they have achieved at least the 5th level of experience</u>. Anytime thereafter, and in any event prior to attaining the 8th level,<u> they must change their class to that of thieves</u>.<u> Again, sometime between 5th</u> and 9th level of ability, bards must leave off thieving and begin clerical studies as druids; but at this time they are actually bards and under druidical tutelage. Bards must fulfill the requirements in all the above classes before progressing to Bards Table 1.</em></p><p>(PHB 117)</p><p></p><p>This one is pretty simple.</p><p></p><p>1. Storm started as a Fighter. Storm reached 7th level. </p><p>2. Storm then dual-classed into Thief. While Storm was a Thief, Storm could not access her fighter abilities (or would lose all XP for the adventure).</p><p>3. When Storm reached 5th level as a Thief, Storm them "left off Thieving" and then progressed as a Bard, no longer using the Dual Class rules but only using the rules for her class as a Bard. </p><p></p><p>This is further indicated by the following rule- </p><p><em>6-sided Dice for Accumulated Hit Points</em> shows an asterisk after the initial "0" to indicate that the bard has as many hit dice as he or she has previously earned as a fighter (<u>plus the possible addition of those earned as a thief if that class level exceeds the class level of fighter</u>). All bard hit dice (and additional hit points) are additions to existing hit dice - none are lost for becoming a bard. </p><p></p><p></p><p>This follows the dual class rule that you don't gain hit points until you exceed the level that you were at previously in your old class. </p><p></p><p>Of course, this <em>still </em>leaves unresolved the following- dual class requires that you have a 17 or 18 in the primary requisite of the class you are changing into. Thieves have a primary requisite of 17 in dexterity. Therefore, in order to dual class into thief, you need a 17+ dexterity. </p><p></p><p></p><p>...<em>but you only need a 15 dex to be a Bard. </em>So you need a higher dexterity score to be a pre-bard, than a bard. </p><p></p><p>I miss 1e!</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8995409, member: 7023840"] It's actually simpler than that- look back at the rules I cited on the first page- 1. [I]A bard must be human or half-elven. ...Bards begin play as fighters, [U]and they must remain exclusively fighters until they have achieved at least the 5th level of experience[/U]. Anytime thereafter, and in any event prior to attaining the 8th level,[U] they must change their class to that of thieves[/U].[U] Again, sometime between 5th[/U] and 9th level of ability, bards must leave off thieving and begin clerical studies as druids; but at this time they are actually bards and under druidical tutelage. Bards must fulfill the requirements in all the above classes before progressing to Bards Table 1.[/I] (PHB 117) This one is pretty simple. 1. Storm started as a Fighter. Storm reached 7th level. 2. Storm then dual-classed into Thief. While Storm was a Thief, Storm could not access her fighter abilities (or would lose all XP for the adventure). 3. When Storm reached 5th level as a Thief, Storm them "left off Thieving" and then progressed as a Bard, no longer using the Dual Class rules but only using the rules for her class as a Bard. This is further indicated by the following rule- [I]6-sided Dice for Accumulated Hit Points[/I] shows an asterisk after the initial "0" to indicate that the bard has as many hit dice as he or she has previously earned as a fighter ([U]plus the possible addition of those earned as a thief if that class level exceeds the class level of fighter[/U]). All bard hit dice (and additional hit points) are additions to existing hit dice - none are lost for becoming a bard. This follows the dual class rule that you don't gain hit points until you exceed the level that you were at previously in your old class. Of course, this [I]still [/I]leaves unresolved the following- dual class requires that you have a 17 or 18 in the primary requisite of the class you are changing into. Thieves have a primary requisite of 17 in dexterity. Therefore, in order to dual class into thief, you need a 17+ dexterity. ...[I]but you only need a 15 dex to be a Bard. [/I]So you need a higher dexterity score to be a pre-bard, than a bard. I miss 1e! [/QUOTE]
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