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General Tabletop Discussion
*Dungeons & Dragons
Rulings, Not Rules vs Cool spell usage
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<blockquote data-quote="MoutonRustique" data-source="post: 6428957" data-attributes="member: 22362"><p>I get what you're saying, and it can work fine that way indeed.</p><p></p><p>But as a DM, I prefer to make coherent decisions (as I'm "setting the physics of the world") and as player, I like to know what I'm choosing when I choose something. In the current case, having <em>flaming sphere</em> be an obstacle or not is huge aspect of it!</p><p> - if it is, then I have a plethora of tactical options open to me (block corridors, stairs, create hard choke points for my allies, etc, etc.)</p><p> - can something be pushed in/on it for immediate additional damage : this game is played as a team, if I can set up a situation to offer a source of additional damage to my fellow players, that's something I want to know - if not (and I think I can) I'll be very disappointed when I use my limited resource to a much lesser impact than I had planned.</p><p></p><p>These are things I want to know now - when I choose the spell (both as a player and as a DM) because it impacts how I'll create and play my character as well as how I create and plan my encounters.</p><p></p><p>I understand that not every situation can be defined, but I chose this example because it is NOT a corner case, these are things I wondered as soon as I read the spell.</p><p></p><p>But still, thank you for your advice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6428957, member: 22362"] I get what you're saying, and it can work fine that way indeed. But as a DM, I prefer to make coherent decisions (as I'm "setting the physics of the world") and as player, I like to know what I'm choosing when I choose something. In the current case, having [I]flaming sphere[/I] be an obstacle or not is huge aspect of it! - if it is, then I have a plethora of tactical options open to me (block corridors, stairs, create hard choke points for my allies, etc, etc.) - can something be pushed in/on it for immediate additional damage : this game is played as a team, if I can set up a situation to offer a source of additional damage to my fellow players, that's something I want to know - if not (and I think I can) I'll be very disappointed when I use my limited resource to a much lesser impact than I had planned. These are things I want to know now - when I choose the spell (both as a player and as a DM) because it impacts how I'll create and play my character as well as how I create and plan my encounters. I understand that not every situation can be defined, but I chose this example because it is NOT a corner case, these are things I wondered as soon as I read the spell. But still, thank you for your advice. :) [/QUOTE]
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Rulings, Not Rules vs Cool spell usage
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