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General Tabletop Discussion
*Dungeons & Dragons
Rulings, Not Rules vs Cool spell usage
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<blockquote data-quote="Manbearcat" data-source="post: 6433431" data-attributes="member: 6696971"><p>This is a good, thoughtful post. However, I think that there may be an answer to your problem here available within the 5e ruleset by taking a cue from 4e's improvised action/stunt system. </p><p></p><p>I don't believe that 5e has an analog (as of yet - may be in the DMG) for the level/tier based DCs of 4e, 13th Age (and other systems). However, it does posses the Arcana, Nature, and Religion skills. In 4e, if a Wizard (Arcana), Druid (Nature), or Cleric (Religion) wish to invoke their spells (typically Cantrips, but sometimes other) for creative effects (that fit with the mechanical profile of the spell and its interactions with the rest of the system - in 4e that is keyword tech), the GM consults the DC/effect-by-level chart and they negotiate the effect (if any negotiation is required). So, in 5e, if a player proposes a declared action of "lifting up the skirt of the noblewoman in the direction of <some guy they want in trouble or reputation sullied>" with Mage Hand, have the player roll an Arcana check to resolve the action just as you might have your Rogue roll an Acrobatics check to do the bannister/chandelier move. </p><p></p><p>To your (very legitimate) last concern about intra-party balance, these are two archetypical shticks for the two classes. Consequently, it would be nice if they were performing them on the same DC schedule such that success ratio is fairly congruent.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6433431, member: 6696971"] This is a good, thoughtful post. However, I think that there may be an answer to your problem here available within the 5e ruleset by taking a cue from 4e's improvised action/stunt system. I don't believe that 5e has an analog (as of yet - may be in the DMG) for the level/tier based DCs of 4e, 13th Age (and other systems). However, it does posses the Arcana, Nature, and Religion skills. In 4e, if a Wizard (Arcana), Druid (Nature), or Cleric (Religion) wish to invoke their spells (typically Cantrips, but sometimes other) for creative effects (that fit with the mechanical profile of the spell and its interactions with the rest of the system - in 4e that is keyword tech), the GM consults the DC/effect-by-level chart and they negotiate the effect (if any negotiation is required). So, in 5e, if a player proposes a declared action of "lifting up the skirt of the noblewoman in the direction of <some guy they want in trouble or reputation sullied>" with Mage Hand, have the player roll an Arcana check to resolve the action just as you might have your Rogue roll an Acrobatics check to do the bannister/chandelier move. To your (very legitimate) last concern about intra-party balance, these are two archetypical shticks for the two classes. Consequently, it would be nice if they were performing them on the same DC schedule such that success ratio is fairly congruent. [/QUOTE]
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Rulings, Not Rules vs Cool spell usage
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