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*Pathfinder & Starfinder
Rulings on Ray of enfeeblement
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<blockquote data-quote="Elder-Basilisk" data-source="post: 3237398" data-attributes="member: 3146"><p>Should I take it you dislike the Quicken Spell feat then? Because there are very very few spells in the game worth quickening at the moment. Ray of Enfeeblement is one of the few 1st level spells that, when quickened is worth the 5th level slot for a character who can actually cast it. (The other ones being magic missile and, depending upon the interpretation of the wording of Quicken Spell, Enlarge Person). For high level casters, wonderful first level combat spells are spells that have more of an effect on combat than spending a full round action to pick your nose or that are worth a high level slot in quickened or empowered form. It's a good thing that they exist, otherwise there wouldn't be any point in the Quicken and (to a lesser extent) Empower Spell feats. (There are also, and appropriately so, wonderful 1st level utility spells like endure elements and alarm that really only come into their own at high levels when the opportunity cost is lower--I presume you're not objecting to them).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3237398, member: 3146"] Should I take it you dislike the Quicken Spell feat then? Because there are very very few spells in the game worth quickening at the moment. Ray of Enfeeblement is one of the few 1st level spells that, when quickened is worth the 5th level slot for a character who can actually cast it. (The other ones being magic missile and, depending upon the interpretation of the wording of Quicken Spell, Enlarge Person). For high level casters, wonderful first level combat spells are spells that have more of an effect on combat than spending a full round action to pick your nose or that are worth a high level slot in quickened or empowered form. It's a good thing that they exist, otherwise there wouldn't be any point in the Quicken and (to a lesser extent) Empower Spell feats. (There are also, and appropriately so, wonderful 1st level utility spells like endure elements and alarm that really only come into their own at high levels when the opportunity cost is lower--I presume you're not objecting to them). [/QUOTE]
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Rulings on Ray of enfeeblement
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