Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ruminations on 5E (serious)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobu" data-source="post: 4213982" data-attributes="member: 12434"><p>1. Replacement of 1-1-1 movement with offset squares or hexes. I already get enough of circumventing all obstacles with free movement in Descent, thank you. This might also lead to more free form map creation rather than the boring rectangular rooms and corridors over and over again.</p><p></p><p>2. More balanced first year launch with regards at least to classes. I'd like to see an equivalent to a 2-2-2-2 split for both role and power source. The 2-2-4 and 1-2-2-3 splits seems to demonstrate how haphazard the run-up to the 4E launch was.</p><p></p><p>3. More commitment to big design goals. The thing about roles being clearly defined so no one can easily make a crappy character gets negated as soon as you start talking about making hybrid classes. I want to see ideas worked on like "The economy makes sense" and "Simulation and ease of play are not exclusive". Whatever the ideas behind 5E are, I want them adhered to all the way through.</p><p></p><p>4. This one I may recant after I've seen 4E in action, but I am very leery of 4E monster design. It seems like a throwback to 1E which was just a clusterfrak in terms of balance.</p><p></p><p>5. Integration between products. Why does this concept seem so hard for WotC to grasp? Product managers I've worked with always have this in mind. You put out an adventure, sell dungeon tiles that match the rooms. Label them and tell us how to easily put the maps together. Sell miniature sets for the creatures in the adventure. I will gladly buy whole adventure packs that make the game as easy to set up as Descent.</p><p></p><p>6. Speaking of which, change your mini distribution system. I really like the minis, but I will never buy them until I can see what I'm purchasing. If you can do it for Heroscape, and every other mini producer out there can sell individual figures, I think you can do it for your minis. Sell a whole set for every monster in the 5E MM, or in packs of like monsters. I will throw hundreds of dollars at your to get whole sets, but I'm not going to waste part of my life scouring Ebay for bits of plastic.</p><p></p><p>I think 4E is going to make some huge strides towards a better game, but I'm sure I'll have more as we start to get materials.</p></blockquote><p></p>
[QUOTE="Kobu, post: 4213982, member: 12434"] 1. Replacement of 1-1-1 movement with offset squares or hexes. I already get enough of circumventing all obstacles with free movement in Descent, thank you. This might also lead to more free form map creation rather than the boring rectangular rooms and corridors over and over again. 2. More balanced first year launch with regards at least to classes. I'd like to see an equivalent to a 2-2-2-2 split for both role and power source. The 2-2-4 and 1-2-2-3 splits seems to demonstrate how haphazard the run-up to the 4E launch was. 3. More commitment to big design goals. The thing about roles being clearly defined so no one can easily make a crappy character gets negated as soon as you start talking about making hybrid classes. I want to see ideas worked on like "The economy makes sense" and "Simulation and ease of play are not exclusive". Whatever the ideas behind 5E are, I want them adhered to all the way through. 4. This one I may recant after I've seen 4E in action, but I am very leery of 4E monster design. It seems like a throwback to 1E which was just a clusterfrak in terms of balance. 5. Integration between products. Why does this concept seem so hard for WotC to grasp? Product managers I've worked with always have this in mind. You put out an adventure, sell dungeon tiles that match the rooms. Label them and tell us how to easily put the maps together. Sell miniature sets for the creatures in the adventure. I will gladly buy whole adventure packs that make the game as easy to set up as Descent. 6. Speaking of which, change your mini distribution system. I really like the minis, but I will never buy them until I can see what I'm purchasing. If you can do it for Heroscape, and every other mini producer out there can sell individual figures, I think you can do it for your minis. Sell a whole set for every monster in the 5E MM, or in packs of like monsters. I will throw hundreds of dollars at your to get whole sets, but I'm not going to waste part of my life scouring Ebay for bits of plastic. I think 4E is going to make some huge strides towards a better game, but I'm sure I'll have more as we start to get materials. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ruminations on 5E (serious)
Top