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<blockquote data-quote="unan oranis" data-source="post: 4214571" data-attributes="member: 65462"><p>Just like every edition of dnd, over the 10ish years that will be 4e's life cycle, revolutionary concepts will be introduced as options.</p><p></p><p>These options combined with near universal houserules will reach a critical mass that constitutes a new edition.</p><p></p><p>The only ones I could predict now would be further technology intergration, such as a program for writing adventures simular to a script writing program or some-such. Perhaps options to use something like the ps3's "eye of chaos" game camera.</p><p></p><p></p><p>On the other hand, magic the gathering hasn't really had a wildly new edition once they nailed their basic formula down. Maybe as far as the fundamentals go we have hit the bedrock after all.</p><p></p><p>--</p><p></p><p>unan</p></blockquote><p></p>
[QUOTE="unan oranis, post: 4214571, member: 65462"] Just like every edition of dnd, over the 10ish years that will be 4e's life cycle, revolutionary concepts will be introduced as options. These options combined with near universal houserules will reach a critical mass that constitutes a new edition. The only ones I could predict now would be further technology intergration, such as a program for writing adventures simular to a script writing program or some-such. Perhaps options to use something like the ps3's "eye of chaos" game camera. On the other hand, magic the gathering hasn't really had a wildly new edition once they nailed their basic formula down. Maybe as far as the fundamentals go we have hit the bedrock after all. -- unan [/QUOTE]
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