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<blockquote data-quote="Dausuul" data-source="post: 4216192" data-attributes="member: 58197"><p>Okay, here are my predictions for D&D 5E:</p><p></p><p>1. Continued slaughtering of sacred cows. One of the limitations in the development of every new edition has been that you can only butcher so many sacred cows per edition. I think we will see the last vestiges of Vancian casting erased; a couple more of the old iconic races and/or classes may go by the wayside; we may see hit points renamed, and maybe even changes to the core attributes.</p><p></p><p>2. The "fluff" of D&D will change in accordance with whatever trends the fantasy genre has followed during the intervening years. Can't predict what those will be.</p><p></p><p>3. I agree with Aria. Sometime in the next 5-10 years, I believe there will be a big push to create a virtual gaming table--and I'm not talking about an online battlemat. I'm talking about graphics and sound on par with those of the typical MMO. Indeed, from the player perspective it might look quite a bit like an MMO; the key difference being that the world is created and run by a human DM who interacts with the PCs in real-time, rather than through pre-scripted events.</p><p></p><p>From the DM perspective... that'll be pretty interesting. The DM client will have to be much more user-friendly than any to date (infinitely more so than NWN), allowing DMs to rapidly create and populate large areas, customize the rules, and control the flow of the game on many levels.</p><p></p><p>For a while, probably the duration of 5E, this form of gaming will exist side-by-side with old-school pencil and paper. 5E will be designed with the online game as the primary focus and PNP as a secondary but still important one. By 6E, I think PNP will be an afterthought at best.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4216192, member: 58197"] Okay, here are my predictions for D&D 5E: 1. Continued slaughtering of sacred cows. One of the limitations in the development of every new edition has been that you can only butcher so many sacred cows per edition. I think we will see the last vestiges of Vancian casting erased; a couple more of the old iconic races and/or classes may go by the wayside; we may see hit points renamed, and maybe even changes to the core attributes. 2. The "fluff" of D&D will change in accordance with whatever trends the fantasy genre has followed during the intervening years. Can't predict what those will be. 3. I agree with Aria. Sometime in the next 5-10 years, I believe there will be a big push to create a virtual gaming table--and I'm not talking about an online battlemat. I'm talking about graphics and sound on par with those of the typical MMO. Indeed, from the player perspective it might look quite a bit like an MMO; the key difference being that the world is created and run by a human DM who interacts with the PCs in real-time, rather than through pre-scripted events. From the DM perspective... that'll be pretty interesting. The DM client will have to be much more user-friendly than any to date (infinitely more so than NWN), allowing DMs to rapidly create and populate large areas, customize the rules, and control the flow of the game on many levels. For a while, probably the duration of 5E, this form of gaming will exist side-by-side with old-school pencil and paper. 5E will be designed with the online game as the primary focus and PNP as a secondary but still important one. By 6E, I think PNP will be an afterthought at best. [/QUOTE]
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