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General Tabletop Discussion
*Dungeons & Dragons
Ruminations on Overpowered Feats and Crafting New Feats
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<blockquote data-quote="hawkeyefan" data-source="post: 6805886" data-attributes="member: 6785785"><p>[MENTION=6799753]lowkey13[/MENTION] I think you only run the risk of having those assumed feats you mentioned if your group of players tends to go through a lot of characters. </p><p></p><p>I allow feats, by the book...but balance it with ability point buy during character generation, as others have suggested. I haven't created any fears yet, and don't expect to, but if a player had an idea for one, I would work on it with him until we were both happy. </p><p></p><p>But my players have made a total of 8 PCs. So there haven't been enough examples of the same class to really determine the "optimal build". There's only one fighter out of the 8, so no one yells at him for not having taken Polearm Master or whatever. Each of the characters is simply allowed to be. It's nice, and it's working great so far.</p><p></p><p>But, if we played more frequently (as it sounds like you might) and people were going through PCs more quickly, then some of them are going to notice what they think are optimal choices versus other options, and will start to be vocal about it. This happens on boards like these a lot because people are trying to prove that their way is right. It happens in person as well, but probably less often. </p><p></p><p>So it depends on your group, or groups if your in more than one game. For me, feats have not proven to be an issue in 5E. but it's a small group with few PCs.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6805886, member: 6785785"] [MENTION=6799753]lowkey13[/MENTION] I think you only run the risk of having those assumed feats you mentioned if your group of players tends to go through a lot of characters. I allow feats, by the book...but balance it with ability point buy during character generation, as others have suggested. I haven't created any fears yet, and don't expect to, but if a player had an idea for one, I would work on it with him until we were both happy. But my players have made a total of 8 PCs. So there haven't been enough examples of the same class to really determine the "optimal build". There's only one fighter out of the 8, so no one yells at him for not having taken Polearm Master or whatever. Each of the characters is simply allowed to be. It's nice, and it's working great so far. But, if we played more frequently (as it sounds like you might) and people were going through PCs more quickly, then some of them are going to notice what they think are optimal choices versus other options, and will start to be vocal about it. This happens on boards like these a lot because people are trying to prove that their way is right. It happens in person as well, but probably less often. So it depends on your group, or groups if your in more than one game. For me, feats have not proven to be an issue in 5E. but it's a small group with few PCs. [/QUOTE]
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Ruminations on Overpowered Feats and Crafting New Feats
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