Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rumor control: Lucca 4e seminar report inaccuracies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Najo" data-source="post: 3881218" data-attributes="member: 9959"><p>It doesn't have to be that complicated for WOTC to get better products out of the third party publishers.</p><p></p><p>1) Have legal requirements (like now) that set out expectations of the product's standards</p><p></p><p>2) Include the design documents that the in-house team use and require it to be used with any materials that are created for 4e. This document should be all of the inner workings on balancing feats, skills, magic items, etc. Including commentary from designers (like what you saw in the Rules Compendium). Examples of good and bad rules. Layout what sort of stuff should be avoided and why. Give step by step considerations to building mechanics properly. Lock this stuff down under NDAs. Keep the clause of you can't tell them how to generate stats or level the character. As it updates, publishers get those updates. These documents exist inside WOTC right now, always have, and 3rd party publishers should have accesss to them somehow. </p><p></p><p>3) Then require certain production standards and tradedress expectations for black and white and color products. Keep these somewhat loose, but clear enough that companies can put that D&D look on them. Just like a Wii, Xbox or PS game has trade dress. This document exists for D20 Modern in a roundabout way, the modern d20 liscense actually states what a 3rd party publisher can't do with graphics (i.e. copy the dark red and metallic look of modern's books basically.) You can do something similar to allow some visual compatibility between products, like a spine and side bar, certain ways information is presented in the stat blocks and game mechanic layout, what fonts to use or not use etc. Just so there is constistancy in design.</p><p></p><p>Once these things are done, WOTC has a tight package that requires no further up keep. A company pays for the developer package, signs the NDAs and they are off. They are responisble as they are now with keeping themselves compliant. If WOTC finds out that they break a rule, then the publisher has to pay to fix the damage, as it is now. Simple.</p><p></p><p>WOTC could offer editors to check for compliancy at a fee, potentially. But, that seems unecessary. I know that some industry names, like Ryan Danacy, are willing to do services like this if you ask, with their fee varying by the size of the project. </p><p></p><p>Right now, this whole OGL thing could be a repeat of what occured before or we can take the opportunity to learn from the mistakes of the d20 brand and fix it. The main issue was the lack of quality control. So give a better quality control system to the publishers willing to pay for it. The rest can publish under the OGL without the d20 logo on them, and without teh compatibility language. Simple. </p><p></p><p>Alot of you are acting like these materials are difficult to produce. Truth is, most professional companies do this stuff all the time, WOTC being one of them. It is the reason WOTC is so much more professional and consistant over the other companies. These materials already exist for 4e, I guarantee it. Some of those materials would help these problems and draw a clearer line between the good and bad products out there, and D&D can grow and benefit from sharing those developer tools. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Najo, post: 3881218, member: 9959"] It doesn't have to be that complicated for WOTC to get better products out of the third party publishers. 1) Have legal requirements (like now) that set out expectations of the product's standards 2) Include the design documents that the in-house team use and require it to be used with any materials that are created for 4e. This document should be all of the inner workings on balancing feats, skills, magic items, etc. Including commentary from designers (like what you saw in the Rules Compendium). Examples of good and bad rules. Layout what sort of stuff should be avoided and why. Give step by step considerations to building mechanics properly. Lock this stuff down under NDAs. Keep the clause of you can't tell them how to generate stats or level the character. As it updates, publishers get those updates. These documents exist inside WOTC right now, always have, and 3rd party publishers should have accesss to them somehow. 3) Then require certain production standards and tradedress expectations for black and white and color products. Keep these somewhat loose, but clear enough that companies can put that D&D look on them. Just like a Wii, Xbox or PS game has trade dress. This document exists for D20 Modern in a roundabout way, the modern d20 liscense actually states what a 3rd party publisher can't do with graphics (i.e. copy the dark red and metallic look of modern's books basically.) You can do something similar to allow some visual compatibility between products, like a spine and side bar, certain ways information is presented in the stat blocks and game mechanic layout, what fonts to use or not use etc. Just so there is constistancy in design. Once these things are done, WOTC has a tight package that requires no further up keep. A company pays for the developer package, signs the NDAs and they are off. They are responisble as they are now with keeping themselves compliant. If WOTC finds out that they break a rule, then the publisher has to pay to fix the damage, as it is now. Simple. WOTC could offer editors to check for compliancy at a fee, potentially. But, that seems unecessary. I know that some industry names, like Ryan Danacy, are willing to do services like this if you ask, with their fee varying by the size of the project. Right now, this whole OGL thing could be a repeat of what occured before or we can take the opportunity to learn from the mistakes of the d20 brand and fix it. The main issue was the lack of quality control. So give a better quality control system to the publishers willing to pay for it. The rest can publish under the OGL without the d20 logo on them, and without teh compatibility language. Simple. Alot of you are acting like these materials are difficult to produce. Truth is, most professional companies do this stuff all the time, WOTC being one of them. It is the reason WOTC is so much more professional and consistant over the other companies. These materials already exist for 4e, I guarantee it. Some of those materials would help these problems and draw a clearer line between the good and bad products out there, and D&D can grow and benefit from sharing those developer tools. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rumor control: Lucca 4e seminar report inaccuracies
Top