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D&D Older Editions, OSR, & D&D Variants
Rumor control: Lucca 4e seminar report inaccuracies
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<blockquote data-quote="Najo" data-source="post: 3881497" data-attributes="member: 9959"><p>Wizard, Game Trade Monthly, Toyfare, Diamond Previews, Co-op Ad Deals with other D20 Publishers like Piazo, web banners, forums where ads can be posted. Perhaps WOTC will even offer ads through gleemax and the dragon and dungeon online. </p><p></p><p></p><p></p><p>So if they relaunched with new requirements you wouldn't even look? If WOTC came out and said we have new standards we are holding these guys to, you wouldn't be the littlest bit curious to check those products out? </p><p></p><p> </p><p></p><p>I am not wanting to get into a flaming war here. I think you are discounting the power of branding requirements and quality control documents. All of the most professional properties and products use them to do just what I am saying, maintain quality control. For example, Magic the Gathering in the beginning had generic and very random artwork. It wasn't until Tempest that they really made use of style and story control guides. Those guides keep the artists and writers consistant. For example, every movie worth a damn uses control documents to maintain a level of quality through out the production. What do you think all of those art of books are based on? Style Guides and Control Documents. They tell the artist and writers to follow those guides. Something to this effect with the game mechanics would at least improve what 3rd parties offer, at least those under the D20 logo. </p><p></p><p></p><p></p><p>They should charge a fee. As for manpower, what do they do now? If someone violates the D20 trademark liscense they send a boiler plate legal letter saying correct this problem as stated in article of the agreement your under. If the publisher doesn't comply, then it gets hairy, but I doubt many publishers would even challenge these matters. The liscense should protect WOTC, and make it an open and shut case for not following the standards. </p><p></p><p></p><p></p><p>That is because they didn't have these control methods in place. Once they tightend it down more, it got better. They only controlled the fluffy though with their decency clause. They need to put standards in the game mechanics too. RPG books are part fluffy and part crunch, how can the D20 standards only cover half of the formula and expect to work. </p><p></p><p>You are shooting down what I am saying to quickly. There is ways to do this without putting WOTC out much, in fact, they stand to make some money on it if they do it right. They could even have a second tier that allows an approval process and gets the D&D official logo put on the product. That would be awesome to see, though unlikely.</p></blockquote><p></p>
[QUOTE="Najo, post: 3881497, member: 9959"] Wizard, Game Trade Monthly, Toyfare, Diamond Previews, Co-op Ad Deals with other D20 Publishers like Piazo, web banners, forums where ads can be posted. Perhaps WOTC will even offer ads through gleemax and the dragon and dungeon online. So if they relaunched with new requirements you wouldn't even look? If WOTC came out and said we have new standards we are holding these guys to, you wouldn't be the littlest bit curious to check those products out? I am not wanting to get into a flaming war here. I think you are discounting the power of branding requirements and quality control documents. All of the most professional properties and products use them to do just what I am saying, maintain quality control. For example, Magic the Gathering in the beginning had generic and very random artwork. It wasn't until Tempest that they really made use of style and story control guides. Those guides keep the artists and writers consistant. For example, every movie worth a damn uses control documents to maintain a level of quality through out the production. What do you think all of those art of books are based on? Style Guides and Control Documents. They tell the artist and writers to follow those guides. Something to this effect with the game mechanics would at least improve what 3rd parties offer, at least those under the D20 logo. They should charge a fee. As for manpower, what do they do now? If someone violates the D20 trademark liscense they send a boiler plate legal letter saying correct this problem as stated in article of the agreement your under. If the publisher doesn't comply, then it gets hairy, but I doubt many publishers would even challenge these matters. The liscense should protect WOTC, and make it an open and shut case for not following the standards. That is because they didn't have these control methods in place. Once they tightend it down more, it got better. They only controlled the fluffy though with their decency clause. They need to put standards in the game mechanics too. RPG books are part fluffy and part crunch, how can the D20 standards only cover half of the formula and expect to work. You are shooting down what I am saying to quickly. There is ways to do this without putting WOTC out much, in fact, they stand to make some money on it if they do it right. They could even have a second tier that allows an approval process and gets the D&D official logo put on the product. That would be awesome to see, though unlikely. [/QUOTE]
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