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<blockquote data-quote="Elder-Basilisk" data-source="post: 1432195" data-attributes="member: 3146"><p>Not so.</p><p></p><p>In my time playing D&D, I've noticed that almost every fighter takes weapon focus and weapon specialization. That doesn't make it broken. It makes it an expected feature of a fighter. I've also noted that, whether in 3.0 or 3.5, nearly every offensively focussed wizard takes spell focus and spell penetration. That doesn't make those feats broken either. It just means that they're the kind of feats that most characters of a particular kind will take. There's nothing wrong with that. In 2e, it was assumed that most fighters would choose to specialize in one kind of weapon. That was a class ability rather than a feat. In 3e, fighters can exchange that class ability for a different one, wait longer than usual for it or choose not to take advantage of it at all. Nearly all do though. That doesn't make it broken.</p><p></p><p>The same is true of magic items. Nearly every PC wants a cloak or vest of resistance. Saves are too important to ignore. That doesn't make the item broken. It makes it a standard part of adventuring gear. Every warrior type wants a magic weapon. That doesn't make +1 weapons broken, it makes them a standard part of adventuring gear. Etc. Etc.</p><p></p><p>Weapon specialization at +6 and Spell Focus at +4 would be broken but not because everyone who used weapons or spells would take them. They would be broken because they would unbalance parts of the system. Saves would be more difficult to make than is generally fun. And fighters would deal so much damage that barbarians, rangers, paladins, and rogues would look weak in comparison (or, more likely would all take levels of fighter to keep up).</p><p></p><p>Again, everyone who can use it wanting a feat is a sign of potential brokenness but not prima facia evidence of brokenness. Brokenness is determined by its effect upon game balance and gameplay not popularity.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1432195, member: 3146"] Not so. In my time playing D&D, I've noticed that almost every fighter takes weapon focus and weapon specialization. That doesn't make it broken. It makes it an expected feature of a fighter. I've also noted that, whether in 3.0 or 3.5, nearly every offensively focussed wizard takes spell focus and spell penetration. That doesn't make those feats broken either. It just means that they're the kind of feats that most characters of a particular kind will take. There's nothing wrong with that. In 2e, it was assumed that most fighters would choose to specialize in one kind of weapon. That was a class ability rather than a feat. In 3e, fighters can exchange that class ability for a different one, wait longer than usual for it or choose not to take advantage of it at all. Nearly all do though. That doesn't make it broken. The same is true of magic items. Nearly every PC wants a cloak or vest of resistance. Saves are too important to ignore. That doesn't make the item broken. It makes it a standard part of adventuring gear. Every warrior type wants a magic weapon. That doesn't make +1 weapons broken, it makes them a standard part of adventuring gear. Etc. Etc. Weapon specialization at +6 and Spell Focus at +4 would be broken but not because everyone who used weapons or spells would take them. They would be broken because they would unbalance parts of the system. Saves would be more difficult to make than is generally fun. And fighters would deal so much damage that barbarians, rangers, paladins, and rogues would look weak in comparison (or, more likely would all take levels of fighter to keep up). Again, everyone who can use it wanting a feat is a sign of potential brokenness but not prima facia evidence of brokenness. Brokenness is determined by its effect upon game balance and gameplay not popularity. [/QUOTE]
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