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<blockquote data-quote="uzagi_akimbo" data-source="post: 1434638" data-attributes="member: 15945"><p>Actually the spellcaster-slanted feats are much weaker, most lacking any real appeal for higher level use - except perhaps "Artist", and _that_ is as specific a bard feat as they come, even more aimed towards a very specific niche than the melee-relevant feats. </p><p>Also, I cannot really underwrite that a regional feat (because you can only take one ) should be much better than other feats - a clever/crafty player will always find a way to "rationalize" a certain home region to gain access to a feat. And many of these feats are massively stronger than standard feats - just compare "dodge" and "luck of heroes" - were it not for the fact that "dodge" was the key-access feat for the mobility/spring-attack venue, no-one would even consider picking it over "LoHeroes". And just how many characters are going down that specific path of development ? But "LoHeroes" is extremely attractive to almost any character class (it already was pretty good before they boosted it ). In comparison to "Magic in the Blood" which doubles an innate spell-casting ability like a thiefling's or aasimar's it is infinitely better - would you rather have the ability to cast "light" twice a day instead of once or have a +1 Luck bonus to ALL saves and AC ?</p><p></p><p>Sorry, looks extremely broken/slanted to me </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1434638, member: 15945"] Actually the spellcaster-slanted feats are much weaker, most lacking any real appeal for higher level use - except perhaps "Artist", and _that_ is as specific a bard feat as they come, even more aimed towards a very specific niche than the melee-relevant feats. Also, I cannot really underwrite that a regional feat (because you can only take one ) should be much better than other feats - a clever/crafty player will always find a way to "rationalize" a certain home region to gain access to a feat. And many of these feats are massively stronger than standard feats - just compare "dodge" and "luck of heroes" - were it not for the fact that "dodge" was the key-access feat for the mobility/spring-attack venue, no-one would even consider picking it over "LoHeroes". And just how many characters are going down that specific path of development ? But "LoHeroes" is extremely attractive to almost any character class (it already was pretty good before they boosted it ). In comparison to "Magic in the Blood" which doubles an innate spell-casting ability like a thiefling's or aasimar's it is infinitely better - would you rather have the ability to cast "light" twice a day instead of once or have a +1 Luck bonus to ALL saves and AC ? Sorry, looks extremely broken/slanted to me :] :] :] [/QUOTE]
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