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<blockquote data-quote="uzagi_akimbo" data-source="post: 1441771" data-attributes="member: 15945"><p>Oh great - let me see ...</p><p></p><p>"Bloodline of Fire" settles down to a save bonus versus one element and a +2 bonus to spell penetration after level 10 (when the 10 dice ceiling cuts in for most attack spells ).... nothing too major. Its of course fun for the (fire)-focused nuking mage at low and mid levels - if you can accept to be a human or planetouched from Calimsham</p><p></p><p>"Spellwise" - bonus of +2 to spellcraft and knowledge (arkana), and a bonus versus illusions (the only sort of save where you actually have to explain why you want to roll a save/disbelief, plus illusions being mostly will-save, which should be the caster's strong save anyway....). Nothing major - any caster has several ranks in Spellcraft and most likely knowledge (arkana), too, and for wizards with their high Int bonus, it means very little extra percentage. Also , it is limited to humans and Evermeet's elves.</p><p></p><p>"Tattoo Focus" - well, its not that bad (not really great either), but comes with a severe roleplaying penalty, being a Thayan regional Feat which ties you in tight with the Red Wizard's of Thay... ( hardly the most popular pick for a background in most FR-campaigns ) which I count as a definite drawback</p><p></p><p>Nothing really breathtaking in comparison to "Fleet of Foot", "Millitia", "Blooded" or "Dreadful Wrath".. not to mention "Luck of Heroes" ....</p><p></p><p>On the other hand - any GM is free to come up with his own house rule's mix of 3.0 and 3.5 feat usage.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1441771, member: 15945"] Oh great - let me see ... "Bloodline of Fire" settles down to a save bonus versus one element and a +2 bonus to spell penetration after level 10 (when the 10 dice ceiling cuts in for most attack spells ).... nothing too major. Its of course fun for the (fire)-focused nuking mage at low and mid levels - if you can accept to be a human or planetouched from Calimsham "Spellwise" - bonus of +2 to spellcraft and knowledge (arkana), and a bonus versus illusions (the only sort of save where you actually have to explain why you want to roll a save/disbelief, plus illusions being mostly will-save, which should be the caster's strong save anyway....). Nothing major - any caster has several ranks in Spellcraft and most likely knowledge (arkana), too, and for wizards with their high Int bonus, it means very little extra percentage. Also , it is limited to humans and Evermeet's elves. "Tattoo Focus" - well, its not that bad (not really great either), but comes with a severe roleplaying penalty, being a Thayan regional Feat which ties you in tight with the Red Wizard's of Thay... ( hardly the most popular pick for a background in most FR-campaigns ) which I count as a definite drawback Nothing really breathtaking in comparison to "Fleet of Foot", "Millitia", "Blooded" or "Dreadful Wrath".. not to mention "Luck of Heroes" .... On the other hand - any GM is free to come up with his own house rule's mix of 3.0 and 3.5 feat usage. [/QUOTE]
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