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<blockquote data-quote="Dausuul" data-source="post: 8892678" data-attributes="member: 58197"><p>M:tG might be able to survive on casual fans alone (though that is certainly not their business strategy). It was designed for quick, easy games.</p><p></p><p>D&D cannot possibly survive on casual fans. A game where you need multiple hardcover tomes to hold the rules? A game which requires one player to do substantial creative work each time you get together to play it? Even with the best VTT in the world, this is still a game which depends massively on its community of players. Most people do not learn D&D on their own, they rely on established groups and especially established DMs to bring them along.</p><p></p><p>Without the community, D&D withers. At which point, heads will roll at Hasbro, the world will move on, and after a few years someone will come up with the bright idea of trying to <em>engage</em> the community... and the cycle will start over.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8892678, member: 58197"] M:tG might be able to survive on casual fans alone (though that is certainly not their business strategy). It was designed for quick, easy games. D&D cannot possibly survive on casual fans. A game where you need multiple hardcover tomes to hold the rules? A game which requires one player to do substantial creative work each time you get together to play it? Even with the best VTT in the world, this is still a game which depends massively on its community of players. Most people do not learn D&D on their own, they rely on established groups and especially established DMs to bring them along. Without the community, D&D withers. At which point, heads will roll at Hasbro, the world will move on, and after a few years someone will come up with the bright idea of trying to [I]engage[/I] the community... and the cycle will start over. [/QUOTE]
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